What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Roland_Yonaba wrote:...did you just implemented a classical A* ?
How do you manage insertion/deletion in your openlist/closedlist collections ? With table.insert/table.remove ? Are they fast enough ?
Yes, classical A*.
I made 'priority queue' module for 'openlist' and 'list' module for 'closedlist'.
Speed: 300 nodes(grid), find path from node1 to node300 without obstacles: 0.0013 milliseconds.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

AntonioModer wrote: Yes, classical A*.
I made 'priority queue' module for 'openlist' and 'list' module for 'closedlist'.
Speed: 300 nodes(grid), find path from node1 to node300 without obstacles: 0.0013 milliseconds.
Nice.
For what it's worth, you might want to have a look at my Jumper.
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Roland_Yonaba wrote: Nice.
For what it's worth, you might want to have a look at my Jumper.
Thank you. I look at "Jumper".
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litearc
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Re: What's everyone working on? (tigsource inspired)

Post by litearc »

Took a break, now back to work on my project. I'm currently developing a map engine called Terra.
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Terra
Terra
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

litearc wrote:Took a break, now back to work on my project. I'm currently developing a map engine called Terra.
Lovely.
I can see Navi is built-in. Sweet.
Loads Tiled maps

tmx format ?
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litearc
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Re: What's everyone working on? (tigsource inspired)

Post by litearc »

Yup. I know about Advanced Tiled Loader, but since I plan on adding some features, it would probably be easier to start from scratch.
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Tiles shadows, tiles contours:
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Lafolie
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Re: What's everyone working on? (tigsource inspired)

Post by Lafolie »

@litearc any chance of seeing a screen with nearest neighbour filtering? The pixels look pretty.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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Re: What's everyone working on? (tigsource inspired)

Post by Robin »

That looks really nice!
Help us help you: attach a .love.
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