As you may know i'm a in LÖVE guy.
But this time i wanted to take something similar. I choose MelonJS. I had no experience in Javascript and MelonJS before. But it's also a very great Game prototyping library!
Now here is my LD24 game: http://www.ludumdare.com/compo/ludum-da ... &uid=10298
have fun.
LudumDare24 LoveGames + WebPlayer Tips
Re: LudumDare24 LoveGames + WebPlayer Tips
AH! I didn't know about the Jam/Compo distinction. I thought were the same thing. But now that I read the rules I got it. Actually makes more sense for me now some practices and certain things. Thank you for the alert Roland.Roland_Yonaba wrote:Err.. That's the Jam clock, isn't it ? I meant the 48hr compo.coffee wrote:Strange. For me LD24 clock says that is still left about 14 hours. I will wait some time till certain it really ended.Roland_Yonaba wrote:Since the compo is ended, i'll be making some browsing on LudumDare.com, to see the overall work.
Just wanted to wish good luck, to all Lover's entries.
There's been a while I've seen you around by the way.
So welcome back ?
Shh, thanks(?), but even that way is too loud. My return could not be so great for the mood of some. lol
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Re: LudumDare24 LoveGames + WebPlayer Tips
Err..wait.
Seriously ?SiENcE wrote:I choose MelonJS. I had no experience in Javascript and MelonJS before. But it's also a very great Game prototyping library!
Re: LudumDare24 LoveGames + WebPlayer Tips
Yes. But i'm a professional coder, so imperativ languages are all the same and learning new APIs is my daily work.Roland_Yonaba wrote:Err..wait.
Seriously ?SiENcE wrote:I choose MelonJS. I had no experience in Javascript and MelonJS before. But it's also a very great Game prototyping library!
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Re: LudumDare24 LoveGames + WebPlayer Tips
Oh, we were talking about the webplayer! I get it now.ghoulsblade wrote:not in the webplayer yet =)
My game was taking too long, so I'm gonna finish it for the Jam instead. It was sort of a disappointing decision to make, but you know, you gotta do what you gotta do.
I LÖVE, therefore I am.
Re: LudumDare24 LoveGames + WebPlayer Tips
Hey I also made something with LÖVE.
That's my first game ever I release, so don't expect too much
http://www.ludumdare.com/compo/ludum-da ... &uid=14514 (also it seems that peoples have troubles running it, so I would appreciate if someone can catch something like an good ol' error message)
Well, back to playing (dat first post is a good start point).
Also, we can't see the submission of someone from his profile page?
That's my first game ever I release, so don't expect too much
http://www.ludumdare.com/compo/ludum-da ... &uid=14514 (also it seems that peoples have troubles running it, so I would appreciate if someone can catch something like an good ol' error message)
Well, back to playing (dat first post is a good start point).
Also, we can't see the submission of someone from his profile page?
Current project : 3D fractal explorer DEFract ( viewtopic.php?t=9193)
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_
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Re: LudumDare24 LoveGames + WebPlayer Tips
Alright, here she is! I may or may not try and convert it to web, I'm not sure if everything I did is 0.7.0 friendly like you said.
Play Adaption
EDIT: Oh, and can someone check to see if I edited the info.plist in the Mac version correctly? Because I'm not entirely sure.
Play Adaption
Well, no, but we can see them post a link to it, hopefully.Patalo wrote:Also, we can't see the submission of someone from his profile page?
EDIT: Oh, and can someone check to see if I edited the info.plist in the Mac version correctly? Because I'm not entirely sure.
I LÖVE, therefore I am.
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Re: LudumDare24 LoveGames + WebPlayer Tips
enhanced-jam-version of gene-rogue up : http://www.ludumdare.com/compo/2012/08/ ... m-version/
Defeat various different enemy types, also roaming the surface world.
Epic boss battle at the End. (sort of)
Also lots of deco and other tweaking =)
Defeat various different enemy types, also roaming the surface world.
Epic boss battle at the End. (sort of)
Also lots of deco and other tweaking =)
love-android - gamejams
Re: LudumDare24 LoveGames + WebPlayer Tips
It's a bit ridiculous but I had same problem. We need to check if he posted in blog (and a lot of them didn't) the submission link or search in compo entries for his name (and that works nicely).Patalo wrote: Also, we can't see the submission of someone from his profile page?
BTW welcome back. I liked your game but using Function keys makes it a bit (well a lot for me) unplayable since by default OSX users usually have to press two keys (fn+...). So either I need to do a bit of finger effort to transform or just focus avoid the obstacles without hesitation. 1,2,3 keys more universal and advisable maybe?
Re: LudumDare24 LoveGames + WebPlayer Tips
Oh. Hi coffee I didn't knew that about osx layout. Well numbers aren't accessible on azerty keyboards either. I will make it allow both. Thanks for the feedback!
(off topic, I broke my old computer, got a new one, and LD48 motivated me to reinstall dev environment. I will be back on DEFract soon!)
(off topic, I broke my old computer, got a new one, and LD48 motivated me to reinstall dev environment. I will be back on DEFract soon!)
Current project : 3D fractal explorer DEFract ( viewtopic.php?t=9193)
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_
Github : https://github.com/plule/ | Twitter : http://twitter.com/plule_
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