Simple, quick, clean and responsive. Very good job!
Have you considered creating/finding new assets for the font, bloom shader and background, so that this game is different, yet entirely yours?
I'm surprised that slime hasn't weighed in yet, this is extraordinarily similar to his original version of snayke, from what I recall. (visually, not conceptually. Who can really "claim" snake nowadays anyway?)
My First Game, Snake
- josefnpat
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Re: My First Game, Snake
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: My First Game, Snake
well, the whole reason i started this project was to try and make it look like his. since i had no previous lua+love programming exp (been programming in c# for a few years) i wanted a nice simple project to start off with (so i can get use to the API), that still had a lot going on. and this was a good starting point, its snake! really simple, but then the colorful twist makes it that much better.josefnpat wrote:Have you considered creating/finding new assets for the font, bloom shader and background, so that this game is different, yet entirely yours?
that aside, i mite go on and "re-design" it, but i dont know where to go with it lol, got any suggestions? it mite be a while tho before i do anything, because im starting a new project. its an RPG game, which is what i have been really wanting to do.
btw im very picky about graphics, things have to be perfect/pretty to say least
i am too actually, id like to hear his opinion about my game that was impeccably and singly inspired by his workjosefnpat wrote:I'm surprised that slime hasn't weighed in yet, this is extraordinarily similar to his original version of snayke, from what I recall. (visually, not conceptually. Who can really "claim" snake nowadays anyway?)
thanks remember tho, this design is inspired solely on the game snayke made by slimeRoland_Yonaba wrote:I do love the graphics. Sweet, smooth, nice looking.
For a first attempt at making a game, perfect.
Keep up the good job.
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- slime
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Re: My First Game, Snake
Hi. I like the game! It's awesome to see something that's inspired by something I made.
I don't think Snayke is able to show that shade of orange, I might have to add that in. Overall I think your backgrounds look a bit cleaner than mine.
I just wrote a blog post on the Snayke website about smooth grid-based movement, I hope it helps you. It really makes things feel much better. I also think it would be a good idea to put input turn events into a queue, and process the first one in the queue on each tick. That way you don't have to time each keypress with the movement of the snake, you can (for example) press "up" and then "left" in quick succession, and expect the snake to do exactly that if it's able.
I don't think Snayke is able to show that shade of orange, I might have to add that in. Overall I think your backgrounds look a bit cleaner than mine.
I just wrote a blog post on the Snayke website about smooth grid-based movement, I hope it helps you. It really makes things feel much better. I also think it would be a good idea to put input turn events into a queue, and process the first one in the queue on each tick. That way you don't have to time each keypress with the movement of the snake, you can (for example) press "up" and then "left" in quick succession, and expect the snake to do exactly that if it's able.
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Re: My First Game, Snake
What a beautiful game! I checked the code and you, bro, are one funny individual. I laughed a lot. Dem commentz...
Re: My First Game, Snake
thanks im glad you liked it, it means a lot.slime wrote:Hi. I like the game! It's awesome to see something that's inspired by something I made.
i will check it out after my finals this semester been trying to stay focused on collageslime wrote:I just wrote a blog post on the Snayke website about smooth grid-based movement, I hope it helps you.
whats funny is i actually have it queue one move (so it would prevent you from turning up then left when ur moving right) i just have a problem with removing elements from a table, and i know its cuz im trying to do it while im in a loop that is using the table (if that makes any sense) so it crashes it. but ill work on that cuz i actually consider the snake movement a little buggy.slime wrote:I also think it would be a good idea to put input turn events into a queue, and process the first one in the queue on each tick. That way you don't have to time each keypress with the movement of the snake, you can (for example) press "up" and then "left" in quick succession, and expect the snake to do exactly that if it's able.
thanks i just get in the mood of writing in my code it gets out of hand sometimes tho lol im glad you enjoyed itJaseMourne wrote:What a beautiful game! I checked the code and you, bro, are one funny individual. I laughed a lot. Dem commentz...
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Re: My First Game, Snake
Very nicely polished!
To remove table entries while looping through it, you can use a "reverse" for loop which counts backwards:
Hope this helps!
To remove table entries while looping through it, you can use a "reverse" for loop which counts backwards:
Code: Select all
for i = #thetable, 1, -1 do
if shouldremove(thetable[i]) then
table.remove(thetable, i)
end
end
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- Prole
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Re: My First Game, Snake
Awesome game dude. Nice work, keep it up.
Re: My First Game, Snake
Nice, but the computer I'm on has relatively poor hardware, so only 6 FPS. I'll get back to you when I get back to my good one!
Also, the graphics are really nice. Good work on the game itself, it's wonderful for a first.
(looks at lack of mine)
:l
Oh noes! I better get working too. :l
Also, the graphics are really nice. Good work on the game itself, it's wonderful for a first.
(looks at lack of mine)
:l
Oh noes! I better get working too. :l
"your actions cause me to infer your ego is the size of three houses" -finley
Re: My First Game, Snake
thanks for this, ill see if i can implement it when i working on a better querying movement system for the snake.Santos wrote:Very nicely polished!
To remove table entries while looping through it, you can use a "reverse" for loop which counts backwards:
Hope this helps!Code: Select all
for i = #thetable, 1, -1 do if shouldremove(thetable[i]) then table.remove(thetable, i) end end
Thanks and i plan on itMunkeecrayon1 wrote:Awesome game dude. Nice work, keep it up.
ouch, ill see if i can improve the FPS. but ya please do and thanksLuaWeaver wrote:Nice, but the computer I'm on has relatively poor hardware, so only 6 FPS. I'll get back to you when I get back to my good one!
Also, the graphics are really nice. Good work on the game itself, it's wonderful for a first.
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- Roland_Yonaba
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Re: My First Game, Snake
Yeah maybe coming back on the code, you could find some ways to rethink and optimize.awhite92 wrote:ouch, ill see if i can improve the FPS. but ya please do and thanksLuaWeaver wrote:Nice, but the computer I'm on has relatively poor hardware, so only 6 FPS. I'll get back to you when I get back to my good one!
Also, the graphics are really nice. Good work on the game itself, it's wonderful for a first.
Anyway, there's still JIT compilers. Slime's LöveJIT, I mean.
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