Windows 64 version:
1) on the instructions screen i could jump to the half of the screen, and fall very slow
2) in the first stage, every time i hit the enemy the jump hight changed (first it was impossible to jump over the enemy, every kill increased the jump size by a pixel or so)
3) using the lever above the spanner freezes the game
tried to play two times - same results...
PauZ [Demo] - Platform Action Puzzle
Re: PauZ [Demo] - Platform Action Puzzle
I am aware of the bugs you experienced, and luckily already solved them
try the new version on the website : http://pauzattack.blogspot.be/p/downloads.html
only a few computers experience these bugs, and I have repaired them
try the new version on the website : http://pauzattack.blogspot.be/p/downloads.html
only a few computers experience these bugs, and I have repaired them
Re: PauZ [Demo] - Platform Action Puzzle
Hey guys, I AM REALLY REALLY SORRY, the recent file I uploaded was the WRONG one, anyway, here is the new one, enjoy .
http://pauzattack.blogspot.be/p/downloads.html
http://pauzattack.blogspot.be/p/downloads.html
Re: PauZ [Demo] - Platform Action Puzzle
Your new version works perfectly now on my computer
The demo is too short
The demo is too short
Re: PauZ [Demo] - Platform Action Puzzle
I am very glad you enjoyed it
I'll make sure to make the second demo a bit more meaty
I'll make sure to make the second demo a bit more meaty
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: PauZ [Demo] - Platform Action Puzzle
Downloaded it. Was an .exe
I can't execute those. Please provide a .love .
I can't execute those. Please provide a .love .
When I write def I mean function.
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
- Contact:
Re: PauZ [Demo] - Platform Action Puzzle
kikito, this is what I do when I encounter such a thing.kikito wrote:Downloaded it. Was an .exe
I can't execute those. Please provide a .love .
Code: Select all
seppi@seppi7:~/Downloads/love$ mkdir pauz
seppi@seppi7:~/Downloads/love$ cd pauz/
seppi@seppi7:~/Downloads/love/pauz$ mv /home/seppi/Downloads/PauZ\ Demo.zip .
seppi@seppi7:~/Downloads/love/pauz$ ls
PauZ Demo.zip
seppi@seppi7:~/Downloads/love/pauz$ unzip PauZ\ Demo.zip
Archive: PauZ Demo.zip
inflating: OpenAL32.dll
inflating: SDL.dll
inflating: DevIL.dll
inflating: PauZ.exe
seppi@seppi7:~/Downloads/love/pauz$ mv PauZ.exe PauZ.zip
seppi@seppi7:~/Downloads/love/pauz$ unzip PauZ.zip
Archive: PauZ.zip
warning [PauZ.zip]: 2990080 extra bytes at beginning or within zipfile
(attempting to process anyway)
inflating: switchmap.lua
inflating: demoend.lua
inflating: ingamemenu.lua
inflating: lick.lua
inflating: load.lua
inflating: main.lua
inflating: map.lua
inflating: map2.lua
inflating: menu.lua
inflating: richtext.lua
creating: images/
inflating: images/bgt.png
inflating: images/bgt2.png
inflating: images/bgt2.psd
inflating: images/bgtm.png
inflating: images/bgtm2.png
inflating: images/black.png
creating: images/chara/
inflating: images/chara/climb.png
inflating: images/chara/ennemy_run.png
inflating: images/chara/ennemy_still.png
inflating: images/chara/jump.png
inflating: images/chara/run.png
inflating: images/chara/run_cycle.aep
inflating: images/chara/still.png
inflating: images/credits.png
inflating: images/credits.psd
inflating: images/fbgt1.png
creating: images/grass/
inflating: images/grass.png
inflating: images/GRASS2.png
inflating: images/ground.jpg
creating: images/menu/
inflating: images/menu/btm.png
inflating: images/menu/btmi.png
inflating: images/menu/credits.png
inflating: images/menu/creditsi.png
inflating: images/menu/options.png
inflating: images/menu/optionsi.png
inflating: images/menu/play.png
inflating: images/menu/playi.png
inflating: images/menu/restart.png
inflating: images/menu/restarti.png
creating: images/objects/
inflating: images/objects/door.png
inflating: images/objects/door_color.png
extracting: images/objects/ladder.png
extracting: images/objects/lever.png
inflating: images/objects/lever_color.png
inflating: images/objects/p1.png
inflating: images/objects/p2.png
inflating: images/objects/sword.png
creating: images/smoke/
inflating: images/smoke/SMOKE.png
creating: images/Sprites/
inflating: images/Sprites/climb.gif
inflating: images/Sprites/jump.gif
inflating: images/Sprites/run.gif
inflating: images/Sprites/square_run.gif
inflating: images/Sprites/stand.gif
inflating: images/Sprites/Thumbs.db
inflating: images/Sprites/walk.gif
creating: images/text/
inflating: images/text/demo_finish.png
inflating: images/text/finish_level.png
extracting: images/text/ladder.png
inflating: images/text/move_jump.png
inflating: images/text/sword.png
inflating: images/text/use_f.png
creating: music/
inflating: music/sound1.mp3
inflating: music/sound2.mp3
inflating: music/soundtrack.mp3
inflating: anal.lua
inflating: bounding_box.lua
inflating: conf.lua
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: PauZ [Demo] - Platform Action Puzzle
Update, I have just released the demo for mac OS X and tonight I will be releasing the demo for linux
Who is online
Users browsing this forum: Hydrogen Maniac and 3 guests