Sienna is a one-button platformer I've been developing on and off for the past couple of weeks. I liked the simplicity of IYFCT and thought I'd try and take it to the extreme with a focus on speed, memorization and having a natural flow in the levels.
The game has so many design issues I don't even know where to start, but it's still somewhat fun, albeit frustrating, and I learned a lot in the process so it wasn't just a waste of time.
Screenshots
Gameplay video
Downloads How to play
- Press space to jump or wall jump when touching a wall.
The longer you hold the button the higher you jump. It will often be necessary to press the button for only a splitsecond. - Press R to restart from last checkpoint (counts as a death).
- Press return to restart from the beginning of the level.