Im having trouble understanding how to use fixture:setMask()
I tried putting fixture:setMask(1) to all my physics objects, but they didnt collide. Could someone explain me the correct use of it?
Fixtures and masks(setMask())
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- bartbes
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Re: Fixtures and masks(setMask())
You need to use Fixture:setCategory, too.
Re: Fixtures and masks(setMask())
Thanks you, i will try it now.
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