Is there a way I can use a tile editing program to export a simple 2D array containing tile numbers to place in a map? It seems like every tile editor I use likes to either 64-bit encode map data or put it in an unnecessarily bloated array, containing labels all over.
For example, say that tile 0 is a O and tile 1 is an X, and I want a map like this:
tiled uses base64 encoding which is pretty simple to decode, but the gzip compression has been abit more elusive within the lua/love world
mappy on the other hand is a tad bit easier to read, but it seems much more difficult to make it mean something, due to its chunk structure and basicly nill documentation
those are the 2 major ones that seem to come up, and I have not had much experience with other less known programs
osgeld wrote:tiled uses base64 encoding which is pretty simple to decode, but the gzip compression has been abit more elusive within the lua/love world
mappy on the other hand is a tad bit easier to read, but it seems much more difficult to make it mean something, due to its chunk structure and basicly nill documentation
those are the 2 major ones that seem to come up, and I have not had much experience with other less known programs
Well, how do you unencode base64 encoding? I'm kind of a noob to the more technical bits of programming.