clepto wrote:i was going to use AnAL https://love2d.org/wiki/AnAL but it seems pretty good! have you used both? which is better?
Personally, I'd advise against AnAL, since it was written as a transition library for porting from LÖVE 0.5.0 to 0.6.0. In other words, ancient history.
Been doing some work on a new game inspired a little by Dune.
Going to post the current version below because it represents a very pure implimentation of my menu and loadup libraries and code aswell as f1 and f2 accessing my 2 debug libraries.
I tried to run your project, StoneCrow, but the button that says "Launch game!" doesn't appear to work.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
yeah that version is just a pure version of several of my libraries, I thought to post it incase anyone wanted to see them without the massive confusing flak of jargon and nicknames my projects tend to accumulate in their code over time.
Ah, I misread your original post. Well, I have a suggestion! You need some kind of feedback to discern interactive elements from labels and such. Since Love isn't great friends with the cursor, I suggest colour-based highlights.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.