LOVE2D from an IDE

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gaffer
Prole
Posts: 2
Joined: Thu Jul 26, 2012 12:45 pm

LOVE2D from an IDE

Post by gaffer »

I would like to run my love2d game from an IDE like LuaEdit for debugging. Is there a way to do this. It would be nice to be able to start it from the IDE, but maybe the way it is compiled you could at least debug through a socket. IF there is a way how do you set this up?
kclanc
Citizen
Posts: 89
Joined: Sun Jan 29, 2012 6:39 pm

Re: LOVE2D from an IDE

Post by kclanc »

You have a few different options for IDE-based debugging:
- LDT (very good eclipse plugin, autocompletion, outline, good debugger which is a bit slow and does not break on errors)
- ZeroBrane Studio (comprehensive autocompletion, decent debugger which is a bit slow and does not break on errors)
- Love Studio (windows only, static type checking and type-based autocompletion, fast debugger which breaks on errors)
- Decoda (windows only, poor editing features, fast but rudimentary (i.e. there is only a watch window and no breaking on errors) debugger, costs $50)

These have all been discussed on the forums; do a search for them for instructions.
Disclaimer: I am the author of love studio.
Last edited by kclanc on Sat Mar 16, 2013 8:32 pm, edited 1 time in total.
gaffer
Prole
Posts: 2
Joined: Thu Jul 26, 2012 12:45 pm

Re: LOVE2D from an IDE

Post by gaffer »

Great! Thanks for the help I will look at these options.
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