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#!/bin/bash
zip -r ${PWD##*/}.love *.png *.lua
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#!/bin/bash
cat /usr/bin/love ${PWD##*/}.love > ${PWD##*/} && chmod +x ${PWD##*/}
Code: Select all
require "TLpath"
require "TLfrez"
function love.draw()
love.graphics.print("Hello World", 0, 0)
TLfres.transform()
TLfres.letterbox(4, 3)
end
function love.update()
TLpath.update()
end
function love.load()
TLfres.setScreen({w=640, h=480, full=false, vsync=true, aa=2}, 640)
-- image = love.graphics.newImage("cake.jpg")
local f = love.graphics.newFont(12)
love.graphics.setFont(f)
love.graphics.setColor(0,0,0,255)
love.graphics.setBackgroundColor(255,255,255)
end
After Building and packaging, I get the "TestLUAGame" linux binary, Upon launching
this binary, the game slave is launched instead of my game. How do I go about properly
turning the .love into a binary?