Compiling love fron svn

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ido
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Compiling love fron svn

Post by ido »

Hi,

I tried to compile the latest from subversion, and ran into some problem:

$ svn co https://love.svn.sourceforge.net/svnroot/love/trunk love-trunk

checked out ok

Code: Select all

$ aclocal
$ autoconf
$ automake --add-missing 
configure.in:8: installing `platform/unix/config.guess'
configure.in:8: installing `platform/unix/config.sub'
configure.in:5: installing `platform/unix/install-sh'
configure.in:8: required file `platform/unix/ltmain.sh' not found
configure.in:5: installing `platform/unix/missing'
src/Makefile.am: installing `platform/unix/depcomp'
$ automake
configure.in:8: required file `platform/unix/ltmain.sh' not found
$ ./configure
<snip lots of lines, see [url=http://pastebin.com/f2617c3d7]pastebin[/url]>
configure: creating ./config.status
config.status: error: cannot find input file: Makefile.in
Any idea as to what went wrong and how to fix it?
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appleide
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Re: Compiling love fron svn

Post by appleide »

IIRC... The latest version is a work-in-progress and doesn't 'work' yet, so even when you finish compiling it wouldn't load any games.
Alex
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Re: Compiling love fron svn

Post by Alex »

appleide wrote:IIRC... The latest version is a work-in-progress and doesn't 'work' yet, so even when you finish compiling it wouldn't load any games.
This has been bugging me for a while. I understand the need to tear apart code if you need to do some major refactoring or architectural changes, but could it please not get done on the only branch of the vcs? I won't complain about broken code in an experimental branch, but shouldn't there be a stable branch for bug fixes? Not having one completely removes the ability to react to any urgent issues that come up with the code that everyone is using.
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appleide
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Re: Compiling love fron svn

Post by appleide »

Alex wrote:
appleide wrote:IIRC... The latest version is a work-in-progress and doesn't 'work' yet, so even when you finish compiling it wouldn't load any games.
This has been bugging me for a while. I understand the need to tear apart code if you need to do some major refactoring or architectural changes, but could it please not get done on the only branch of the vcs? I won't complain about broken code in an experimental branch, but shouldn't there be a stable branch for bug fixes? Not having one completely removes the ability to react to any urgent issues that come up with the code that everyone is using.
I mostly agree but I'm sure Rude & Mike have their reasons.
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ido
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Re: Compiling love fron svn

Post by ido »

Alex wrote:
appleide wrote:IIRC... The latest version is a work-in-progress and doesn't 'work' yet, so even when you finish compiling it wouldn't load any games.
This has been bugging me for a while. I understand the need to tear apart code if you need to do some major refactoring or architectural changes, but could it please not get done on the only branch of the vcs? I won't complain about broken code in an experimental branch, but shouldn't there be a stable branch for bug fixes? Not having one completely removes the ability to react to any urgent issues that come up with the code that everyone is using.
:(

This is particularly annoying since the latest available download is more than 3 months old.

Is there a plan for a nightly build system anytime in the foreseeable future?
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athanazio
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Re: Compiling love fron svn

Post by athanazio »

@ido
I belive you should use https://love.svn.sourceforge.net/svnroo ... ags/0.5.0/
not trunk.

cheers
Nothing is simple but everything is possible.
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ido
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Re: Compiling love fron svn

Post by ido »

athanazio: that tag is 6 months old and is exactly the same as the 0.5 download.
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athanazio
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Re: Compiling love fron svn

Post by athanazio »

@ido
ops sorry I understood that you want the last stable version.
Nothing is simple but everything is possible.
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rude
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Re: Compiling love fron svn

Post by rude »

appleide wrote:I mostly agree but I'm sure Rude & Mike have their reasons.
Ehe, no good reason, really.
Alex wrote:but could it please not get done on the only branch of the vcs?
Sorry. :death: After 0.6.0, I'll stop using /trunk for anything but minor bugfixes.
Alex
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Re: Compiling love fron svn

Post by Alex »

rude wrote:Sorry. :death: After 0.6.0, I'll stop using /trunk for anything but minor bugfixes.
I'm very pleased to hear this. Thank you!
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