I would like to be the first to say, this game is cool, but very strange. Very strange.zwzsg wrote:I've been working on learning how to create a UDP connection for the silly game I submitted couple weeks ago to the CPC "Make Something Horrible contest. It was painful. Online testing is especially troublesome. Thanks to josefnpat for kindly trying broken builds after broken builds until I got it right.
Here's the game: BayWatchVolleyV05.zip (Warning: the inwards are as ugly as the outwards.)
What's everyone working on? (tigsource inspired)
- josefnpat
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Re: What's everyone working on? (tigsource inspired)
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: What's everyone working on? (tigsource inspired)
Terrible, terrible game...zwzsg wrote:I've been working on learning how to create a UDP connection for the silly game I submitted couple weeks ago to the CPC "Make Something Horrible contest. It was painful. Online testing is especially troublesome. Thanks to josefnpat for kindly trying broken builds after broken builds until I got it right.
Here's the game: BayWatchVolleyV05.zip (Warning: the inwards are as ugly as the outwards.)
1- First, this game is beyond being only projected or developed. You could should already make a project entry thread for this. In this thread this will be forever lost.
2- Game don't play for me using OSX. Game start but hangs waiting for something. I didn't understood if was UDP detecting problem or instead some graphic problem.
3- That Pisa Tower even only availing screenshot obviously don't have the correct angle. How can people take your game seriously if it's inaccurate! ;D
4- Those cabana boys deserved an italo-disco music soundtrack.
Obviously this classic hit would be perfect choice (if it was legally possible)
EDITED 1: Found the cause of the problem
Code: Select all
love.timer.sleep(30)
EDITED 2: The game is so bad that if we make a point but ball meanwhile if bouncing ball lands in our field opponent also scores!
But game is a blast of fun! Congratulations! Even bad intentional bad designed things could be great!
Re: What's everyone working on? (tigsource inspired)
Dunno, from what I glanced the projects subforum is full of useful librairies and cute games, beside I have no plan to continue updating this.coffee wrote:First, this game is beyond being only projected or developed. You could should already make a project entry thread for this.
It only create sockets if you type the specific command to host or join.coffee wrote:I didn't understood if was UDP detecting problem or instead some graphic problem.
Pretend it's a net. I didn't have a picture of a net at hand so had to crop an old holiday photo instead.coffee wrote:That Pisa Tower even only availing screenshot obviously don't have the correct angle.
Sound is entirely lacking. Had some idea about mouth-made bounce effects, but I know from other projects remastering sounds would take way too long.coffee wrote:Those cabana boys deserved an italo-disco music soundtrack.
Game is for Löve 0.7.2, not for 0.8.0!coffee wrote:Game don't play for me using OSX. Game start but hangs waiting for something.
I noticed Löve gobble all available CPU power, which I didn't like, and googled this solution. Is it bad?coffee wrote:love.timer.sleep(30)
Otherwise thanks for feedback.
Re: What's everyone working on? (tigsource inspired)
As you see there was already motifs for people comment, give suggestions as I and josefnpat did. Also with his own thread game gains more visibility. Even that your game is intentionally "bad" the true is that have gameplay and it's even fun (and it's kind of done).zwzsg wrote:Dunno, from what I glanced the projects subforum is full of useful librairies and cute games, beside I have no plan to continue updating this.
Ignore. As you will notice soon sleep command is after all the guilty one.zwzsg wrote:It only create sockets if you type the specific command to host or join.
That was a hilarious answer and almost made my day! (My earlier comment was only to be funny, but as I see failed!)zwzsg wrote:I didn't have a picture of a net at hand so had to crop an old holiday photo instead.
Yes, almost terrible. I leave you with this thread/answer that explain the LOVE way if you want to slowdown things.zwzsg wrote:I noticed Löve gobble all available CPU power, which I didn't like, and googled this solution. Is it bad?
viewtopic.php?f=4&t=9287#p57440
Re: What's everyone working on? (tigsource inspired)
Also, love.sleep used milliseconds in LOVE 0.7.2, but it uses SECONDS in LOVE 0.8.0. So, you're telling LOVE to sleep half a minute, every frame, on 0.8.0. That's where the freeze comes
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: What's everyone working on? (tigsource inspired)
Fine, here's a version that should compatible with both 0.7.2 and 0.8.0:
- Attachments
-
- BayWatchVolley.love
- (300.06 KiB) Downloaded 437 times
Re: What's everyone working on? (tigsource inspired)
I am woking on about five different games.
The Crawler Of Dungeons
This is a top down game where you must battle monsters. It has kind of been forgotten because of all the other games.viewtopic.php?f=5&t=8698
Platformer X
The second game me and Davidobot have made. It is a platformer about a robot. He is stuck in a temple and must escape. He can fire missiles and jump about four times his heightviewtopic.php?f=5&t=8919
Space Battle
This is just a plain old minigame. At the moment there is only multiplayer mode. There is no forum topic for this but when it is ready i'll make one and release it there.
TAOTRTWGE
Don't ask about the name, that's davidobot's fault. You are a red squishy square in a randomly generated world. Originally a terraria or minecraft clone it is now a game of it's own.viewtopic.php?f=5&t=9729
ARZI
This is my latest game. We (me and davidobot) are working with the sockmonkees to make a top down shooter. It is still very early on in development.
The Crawler Of Dungeons
This is a top down game where you must battle monsters. It has kind of been forgotten because of all the other games.viewtopic.php?f=5&t=8698
Platformer X
The second game me and Davidobot have made. It is a platformer about a robot. He is stuck in a temple and must escape. He can fire missiles and jump about four times his heightviewtopic.php?f=5&t=8919
Space Battle
This is just a plain old minigame. At the moment there is only multiplayer mode. There is no forum topic for this but when it is ready i'll make one and release it there.
TAOTRTWGE
Don't ask about the name, that's davidobot's fault. You are a red squishy square in a randomly generated world. Originally a terraria or minecraft clone it is now a game of it's own.viewtopic.php?f=5&t=9729
ARZI
This is my latest game. We (me and davidobot) are working with the sockmonkees to make a top down shooter. It is still very early on in development.
Re: What's everyone working on? (tigsource inspired)
I'm working on a 2D side scroller for extra income and also to get me into a better GCSE course;D
Re: What's everyone working on? (tigsource inspired)
gui sistem (just a test for now)
- Attachments
-
- my_gui_test.love
- (191.21 KiB) Downloaded 172 times
- josefnpat
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- Location: your basement
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Re: What's everyone working on? (tigsource inspired)
I desire a photo of kikito's cat.
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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