Only stumbled across Love tonight and picked fruitless as my first game. Love the look of it, really nice graphics. Took a bit to suss it out, but I like the trajectory indicators, though still struggled to progress. Definitely tricky to get anywhere with the pineapple. I tried moving the apple first, then jumping on to it, but then got stuck between the mustard (?) and coffee and just couldn't get high enough. Eventually used all the fruit to knock the pots over and got the pineapple to the toaster, but couldn't suss out how to use it to jump higher - then ran out of time.
Also tried playing with the inverted drag control, but that kept sticking - it would show the trajectory, but wouldn't stop when I released the mouse, so a no-goer.
SimonPoole wrote:Only stumbled across Love tonight and picked fruitless as my first game. Love the look of it, really nice graphics. Took a bit to suss it out, but I like the trajectory indicators, though still struggled to progress. Definitely tricky to get anywhere with the pineapple. I tried moving the apple first, then jumping on to it, but then got stuck between the mustard (?) and coffee and just couldn't get high enough. Eventually used all the fruit to knock the pots over and got the pineapple to the toaster, but couldn't suss out how to use it to jump higher - then ran out of time.
Also tried playing with the inverted drag control, but that kept sticking - it would show the trajectory, but wouldn't stop when I released the mouse, so a no-goer.
All in all, a great little game.
Thanks for the feedback Simon...Interesting method of getting Pineapple to the toaster. Everyone who tries the game gets really frustrated on that bit which is unfortunate. Since I've been working on the game so long I don't realize how difficult it is for other people to control the characters.
I'm not seeing the bug with the inverted drag control on my laptop but I'll keep an eye out for it.
I've come to realize that the kitchen level is too difficult to start with..
So what I've done is created an easier level before it. The idea being to get the player gets used to the characters before jumping in the deep end too quick.
Save Watermelon from being eaten...You have to get across the barbecue and reach Watermelon within 1 minute.
I will create a few more of these small levels so that all of the fruit can be used to their fullest potential.
I've also developed the other fruit but they're pretty redundant at the moment. Be careful with Kiwi...
Error: [string "main.lua"]:62: attempt to call field 'setMeter' (a nil value)
stack traceback:
[string "main.lua"]:62: in function 'load'
[string "boot.lua"]:1: in function <[string "boot.lua"]:1>
[C]: in function 'xpcall'
So, please recheck your "about dialog" box when your error appear. Another good thing (if you want to help juno to more quickly solve the problem) would be take quickly a screenshot with the error.