Stonerealm POC

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LaserGuns
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Stonerealm POC

Post by LaserGuns »

I've been working on a game called "Stonerealm" for the past month or so.
It's my first project, actually, and I'm in the process of rewriting the landscape.
I decided to post this "proof of concept" here, because why not :)

Please don't give me advice on how I can improve the tile system, because I'm rewriting it right now (as I said earlier) ;)

You can access the files by changing it to a .zip just as you would do with a .love (By default the game is .exe)
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Stonerealm POC.zip
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Last edited by LaserGuns on Mon Jul 16, 2012 10:43 pm, edited 1 time in total.
mk352
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Re: Stonerealm POC

Post by mk352 »

4 MB :monocle: I'm going to check it out!
Also, I wish you best of luck on coding this project. I'll leave you feedback when I'm done playtesting it. :nyu:

*Edit: Also if you could, when sending a game for people to test could you make it a ".love" extension? If you don't know how to please read the "Distributing your game" page in the wiki: https://love2d.org/wiki/Game_Distribution
mk352
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Re: Stonerealm POC

Post by mk352 »

If you don't mind, let me leave you some feedback. :o:
First off, good job for a starting project :neko:
Second off, I STRONGLY SUGGEST a Tilemap system do-over! :( If I was that guy inside the game, I'd be thinking "How the heck?" when I was flying while jumping but when I hit the ground I was rocketed under the map (and towards the left) at a high rate of speed :rofl:
Third off, ;) Does the main character have a jetpack or something?

:rofl: good job on your first game! You should've seen my first project on Love2D :?

Btw, here is some debug data for you:


Tilemap Issue 01 - It appears that everything I see in the game is 1 tile to the left compared to the collusion points.
(0,0) = (-1,0) but when touching you feel (0,0) is (0,0). Possibly the collusion points are 1 over to the right by mistake.
Physics Issue 01 - Jetpacks anyone? This might not even be an issue though, :nyu:
Physics Issue 02 / Tilemap Issue 02 - Gravity Physics cause bodily harm XD
As seen through jumping several times and flying, then falling to the ground quickly CAN shoot you through the map.
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josefnpat
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Re: Stonerealm POC

Post by josefnpat »

It's really nice to see that you're trying to do some original art. One thing you need to clean up is the feet and arm movement.
Use something like this as refrence:
Image

In your game.exe, you've inadvertently left "oldstonerealm.zip" in there, which is 1.5MB. You really don't need to distribute that :)

I can do megajumps by pressing spacebar over and over.

Also, the game is titled "Dungeoneer" in your conf.lua
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LaserGuns
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Re: Stonerealm POC

Post by LaserGuns »

mk352 wrote:If you don't mind, let me leave you some feedback. :o:
First off, good job for a starting project :neko:
Second off, I STRONGLY SUGGEST a Tilemap system do-over! :( If I was that guy inside the game, I'd be thinking "How the heck?" when I was flying while jumping but when I hit the ground I was rocketed under the map (and towards the left) at a high rate of speed :rofl:
Third off, ;) Does the main character have a jetpack or something?

:rofl: good job on your first game! You should've seen my first project on Love2D :?

Btw, here is some debug data for you:


Tilemap Issue 01 - It appears that everything I see in the game is 1 tile to the left compared to the collusion points.
(0,0) = (-1,0) but when touching you feel (0,0) is (0,0). Possibly the collusion points are 1 over to the right by mistake.
Physics Issue 01 - Jetpacks anyone? This might not even be an issue though, :nyu:
Physics Issue 02 / Tilemap Issue 02 - Gravity Physics cause bodily harm XD
As seen through jumping several times and flying, then falling to the ground quickly CAN shoot you through the map.
Read the OP again, please, I said I am redoing the tile system. :)
and the jetpack thing I'm going to leave in, but I'll limit to only 1 air jump.
Thanks for feedback :)
LaserGuns
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Re: Stonerealm POC

Post by LaserGuns »

josefnpat wrote:It's really nice to see that you're trying to do some original art. One thing you need to clean up is the feet and arm movement.
Use something like this as refrence:
Image

In your game.exe, you've inadvertently left "oldstonerealm.zip" in there, which is 1.5MB. You really don't need to distribute that :)

I can do megajumps by pressing spacebar over and over.

Also, the game is titled "Dungeoneer" in your conf.lua
Lol sorry I'm not very organised. It was originally called dungeoneer, but I changed the name because I found out that was the name of some card game.
Also, thanks for the art compliments, my brother made the art for me :) The tile textures looked a bit different before, but when I resized them from 11x11 to 20x20 they got blurred a bit.
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