I stopped not because of the AI only but because I need to do a lot of recoding. It was a big mess. It needed to be optimized. And I've just been really distracted lately. It is a priority though because I will not let this one fall away into some folder never to be seen again.coffee wrote:It's a start! Looking nice even that when rotating perpective don't seem quite right for now.retrotails wrote:No gameplay, yet.
@Nixola demo runs +300fps here but the code don't seem for now too much demading.
@Jasoco You did that a long ago (so nobody will take that away from you) but also and unfortunately you didn't even released a tech demo of it (even that is based in your wolfstein engine). So retrotails is now in the lead. ("tails? lead? racing? oh stop try being funny coffee!")
BTW your old wolfstein engine demo runs +70fps here. And seemed solid. Sad that you stopped that because AI factor. You could at least release a super mario kart for 2 players without AI worries. But don't give up of those projects.
It's almost absurd that LOVE don't have 2D racing games (the one only I found in forum is offline) but people want to 3D (ok fake) versions of Super Mario Kart.
So please someone do finally a LOVE racing game!
I need to look at how he did Mode 7 because it seems to look smoother than my rough edged version. If it can be manipulated to exact specifications, I would probably use it for my floors and ceilings.
If this is a race, I say let retrotails do his thing. He obviously knows what he's doing.
This reminds me of the early days of 3D when you had id Software and 3D Realms racing to be the best 3D raycasting engine. You had DOOM come along and blow Wolfenstein and all its clones away. Then 3D Realms brought Duke Nukem 3D which took the DOOM style to the next level. They went at it for years before Quake and other "real" 3D engines came along.
We do want to be able to do simple 3D though which is why I wish we could easily and quickly manipulate images in a 3D matrix. Or at least warp each of their four corners. I could do the math for 3D points, but without the texturing, all you have is StarFox. Which I did have at one point. Kind of. But then again, I'm no math genius. I start with code I find and manipulate it to my needs. I've tried looking at my old 3D model code again and it's such a mess I can't make heads nor tails of it, which is why I wanted to start WolfenLöve over again right before it became more of a mess.
If you want, here's whatever I have of both projects. The Wolf and the Kart engines. In case anyone wants to see how terrible it is. It is not indicative of any kind of final product.