I've been doing a 2D tile-based platformer game, and I've stumbled across a doubt.
Is there any way of creating a platform (with love.physics) that can be jumped from below, but collides normally from the top?
Platform that can be passed from below?
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Re: Platform that can be passed from below?
There should be various ways to implement this. The Box2D manual says it could be done in the pre-solve event where you disable the contact if it's coming from below. I guess a custom collision filter would do it too.
Shallow indentations.
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