Advanced Love2d Video Tutorials!

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MunkeeBacon
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Advanced Love2d Video Tutorials!

Post by MunkeeBacon »

So, I have been filming the basic tutorials for a while ( http://youtube.com/sockmunkeedevelopmen ). And there are still plenty more to come, but I have started the advanced tutorials which cover more specific topics, such as, Camera movement, Animations, etc.

NEW ONE!:D Camera Movement!

VIDEOS:

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Smooth Player Movement: http://www.youtube.com/watch?v=zCAYHKYDPr8

Camera Movement: http://www.youtube.com/watch?v=AayjEF3dqa8&feature=plcp


---------------------------------------------
If you have any topics you want to be covered, just tell me and if I understand the topic well enough, I will film it. gage@sockmunkee.com
Last edited by MunkeeBacon on Wed Aug 22, 2012 9:14 pm, edited 1 time in total.
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Jasoco
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Re: Advanced Love2d Video Tutorials!

Post by Jasoco »

Your stuff is awesome and totally recommended to anyone starting out. But lol, you should clean up your desktop. I suggest making a separate user account just for filming that has nothing on the desktop except the working sample from the video.
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dreadkillz
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Re: Advanced Love2d Video Tutorials!

Post by dreadkillz »

Another fantastic bunch of tutorials from you guys. Recommended for any new lovers.
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Davidobot
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Re: Advanced Love2d Video Tutorials!

Post by Davidobot »

Topic suggestion: Online Multiplayer, Gamepad support.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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Jasoco
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Re: Advanced Love2d Video Tutorials!

Post by Jasoco »

Davidobot wrote:Topic suggestion: Online Multiplayer, Gamepad support.
Yes. Networking would be a tutorial I would love to see. Start simple and work your way up. Maybe also add in talk about downloading files from servers. Basically DLC and online/local multiplayer.
systemsoverload
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Re: Advanced Love2d Video Tutorials!

Post by systemsoverload »

Fellow SublimeText2 user here - you can very easily setup a "build system" for love so you no longer would need to create a .love and drag it onto the executable.

Something along the lines of

Code: Select all

{
    "cmd": ["/Applications/love.app/Contents/MacOS/love", "$file_path"]
}
Save that into a file in your packages directory called love.sublime-build and now you can use super+b to execute the love binary with your current working dir as the target. Saves a TON of time!
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josefnpat
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Re: Advanced Love2d Video Tutorials!

Post by josefnpat »

MunkeeBacon wrote:...
Sorry to be off topic, but what happened to your old user account here on the forums? baconhawka7x?
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FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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