What's everyone working on? (tigsource inspired)
- ejmr
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Re: What's everyone working on? (tigsource inspired)
Thanks StoneCrow! I look forward to your tutorial. I have been recommending LÖVE to friends who want to play around with game development and I would love to have another tutorial to send them to.
Re: What's everyone working on? (tigsource inspired)
An IRC Client, that uses Love Frames.
The client will have various nefarious features such as bot scripting, channel spammers, and capabilities to allow for other dastardly deeds to be carried out,
It's a monster.
The client will have various nefarious features such as bot scripting, channel spammers, and capabilities to allow for other dastardly deeds to be carried out,
It's a monster.
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- Prole
- Posts: 1
- Joined: Wed Jun 27, 2012 6:09 pm
Re: What's everyone working on? (tigsource inspired)
I've just ran into LÖVE so still getting familiar with the system. Working on a chessgame right now.
Got that much so far. Slowly building from the ground up. Made this up only by the tutorials on the wiki. The chesspiece was controlled by keyboard on the video, solved the mouse controlling since then and on the job to set up all the pieces and their rulesets. Once done with that maybe adding a small HUD and heading into network part of the stuffs to make it multiplayer.
Will decide how to proceed from then :p but have a doodlejump clone in mind I wanted to build and going to check what's the Android port's status as I find this engine extremly fun to work with and it would be awesome to develop LÖVE games on Android.
Got that much so far. Slowly building from the ground up. Made this up only by the tutorials on the wiki. The chesspiece was controlled by keyboard on the video, solved the mouse controlling since then and on the job to set up all the pieces and their rulesets. Once done with that maybe adding a small HUD and heading into network part of the stuffs to make it multiplayer.
Will decide how to proceed from then :p but have a doodlejump clone in mind I wanted to build and going to check what's the Android port's status as I find this engine extremly fun to work with and it would be awesome to develop LÖVE games on Android.
- SimonLarsen
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Re: What's everyone working on? (tigsource inspired)
Sienna is coming along nicely.
Re: What's everyone working on? (tigsource inspired)
Oh it's called Sienna?SimonLarsen wrote:Sienna is coming along nicely.
Looking very nice! Please, get feeding us with that tasty screenshots.
- Jasoco
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Re: What's everyone working on? (tigsource inspired)
I really like that. Simple graphics are beautiful.
Re: What's everyone working on? (tigsource inspired)
I've been working by myself on a 2D Puzzle/Platformer based on the works of H.P. Lovecraft, called Aetherlight.
It's still pretty much in beta, and doesn't have any art yet (just programmer graphics, since I don't have an artist yet ), i'm still working out the most important stuff (lining out physics and collision, tilemapping and stuff), but it's going down rather well
I'll post some screenshots or demos when I have something more presentable though.
It's still pretty much in beta, and doesn't have any art yet (just programmer graphics, since I don't have an artist yet ), i'm still working out the most important stuff (lining out physics and collision, tilemapping and stuff), but it's going down rather well
I'll post some screenshots or demos when I have something more presentable though.
Re: What's everyone working on? (tigsource inspired)
...Bots are getting tougher.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- Jasoco
- Inner party member
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- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
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Re: What's everyone working on? (tigsource inspired)
Yeah. That one's first post was very very innocuous. One of those "I can't tell if it's real or not soo...." posts. Seems the coin landed on the wrong side this time. Someone edit and delete it and remove the user. The username itself should have given it away, but I don't even know if I might have been the one to approve it so I'll stay quiet before I get my foot shoved in my mouth here. lol
Re: What's everyone working on? (tigsource inspired)
I've been working on learning how to create a UDP connection for the silly game I submitted couple weeks ago to the CPC "Make Something Horrible contest. It was painful. Online testing is especially troublesome. Thanks to josefnpat for kindly trying broken builds after broken builds until I got it right.
Here's the game: BayWatchVolleyV05.zip (Warning: the inwards are as ugly as the outwards.)
Here's the game: BayWatchVolleyV05.zip (Warning: the inwards are as ugly as the outwards.)
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