The fact that you found and fixed a bug in Love means everyone should switch over to Killa now!
Now I really don't want to let Killa go, but some things are worrying me.
Would that just entail taking the project files you have prepared for Mac and Linux and attempting to compile them on their platforms (And if any functions fail in the source code, or are done differently in the other OS's I take care of those) and then the .kia code will work without having to change anything? I would need of course to compile a "love-killa" for each platform. I do have experience with C++ and I was planning on making my engine in C++ anyway, so I think if it's just learning how to modify the code to different platforms it shouldn't be *too* big of an issue, as I also have these platforms at hand._ex_ wrote: Love-Killa has only being compiled in Windows, there are no MacOSX/Linux binaries, last time I tried to compile Love for mac I failed miserably due to a lot of missing dependencies, it was not simple and I didn't have enough time, also I don't have a mac at hand. You'll need to be proficient with compiling Love and making the changes for mac and linux if it's not ready by me, it's just a matter of updating the projects but is not trivial if you don't have the target system at hand and have some familiarity with the building tools, so I'll say that you'll need to be able to do this if you want to use Killa in a commercial product and fix any possible bugs still not found in these operative systems.
I'm also a bit worried about this. I wouldn't want to just distribute my source files openly like that when it's time for a commercial release. I haven't tried but I'm sure there's some way to package all that into an .exe..right?_ex_ wrote: Please use the latest version on bitbucket, the HEAD is the stable version, if you have visual 2008 compile the exe, I'm not sure if the last exe is compiled, if it is not I'll upload a new version, but this is for windows only, you'll need to distribute the Love-killa exe with the folder of your game with the *.kia files, there is no need to add a batch or modify shortcuts because Love-killa looks for the folder "game", this way you only need to drop the folder to the user and start the program, Love-killa must run the same as Love 0.8.0, I didn't changed or modified the rendering support, just the scripting support.
If all else fails, I could always just write the whole game in Killa and then port it back in the end.
Thanks for your reply! And I really hope you continue working on Killa, because I really wouldn't mind donating to the project because I just love it so much!
(This is the game I'm using KIlla for if there's any interest: www.concerned-joe.com)