What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
1u4
Prole
Posts: 16
Joined: Tue May 01, 2012 6:27 am
Location: Oh no, not Finland!

Re: What's everyone working on? (tigsource inspired)

Post by 1u4 »

I'll just leave this here. It's the beginning of a game called triangle racers (the triangle you control). Uses the left, right, up, down kb arrows to animate the triangle to different positions -- which in turn produces a different steering experience and speed (speed not implemented yet). Basic rules: The faster you go, the less steer ability you have so you have to be aware of speed to navigate things.

I need to still do lots more, like learn lua :crazy: but I'm insanely busy now. If anyone wants to steal the idea, be my guest.

Love.
Attachments
triangle-racers.love
(1.02 KiB) Downloaded 181 times
There is a story of a farmer whose horse ran away. That evening the neighbors gathered to commiserate with him since this was such bad luck.
He said, "May be." Continued...
User avatar
SiENcE
Party member
Posts: 806
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Image

a classic 2d dungeon crawler with a twist ;)
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

SiENcE wrote:a classic 2d dungeon crawler with a twist ;)
Yay, sounds nice. How do you handle the rendering actually ? There's some perspective look effect...
User avatar
SiENcE
Party member
Posts: 806
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Roland_Yonaba wrote:
SiENcE wrote:a classic 2d dungeon crawler with a twist ;)
Yay, sounds nice. How do you handle the rendering actually ? There's some perspective look effect...
Oh everything is just plain 2D as the old classics. I choose 2D because it runs on every device even html5-canvas.

Everything is explained in the Development Document.
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Indeed, awesome.
User avatar
nate8nate
Prole
Posts: 3
Joined: Tue Jan 03, 2012 9:27 pm
Location: Iowa

Re: What's everyone working on? (tigsource inspired)

Post by nate8nate »

A very work-in-progress screenshot
A very work-in-progress screenshot
RTS.png (83.64 KiB) Viewed 3728 times
My first game is going to be a small real time strategy game. I've got a lot of the basics implemented, but I have a feeling I'm going to redo a majority of the code for pathfinding.

The code is up on GitHub: https://github.com/nate8nate/rts
Any suggestions on best practices or things I should be doing differently are welcome, as this is my first attempt at programming a game.


Controls:
1: Add 1 blue unit.
2: Add 1 red unit.
3: Add 30 blue units.
4: Add 30 red units.
R: Remove all entities.

WASD: Move camera.
QE: Zoom camera.
F: Toggle fullscreen.
Esc: Return to menu.
Attachments
rts.love
First preview
(320.38 KiB) Downloaded 356 times
User avatar
slime
Solid Snayke
Posts: 3166
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by slime »

More Snayke:

coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: What's everyone working on? (tigsource inspired)

Post by coffee »

It's promising. Hope see news about it soon. Welcome to community.
nate8nate wrote:
RTS.png
My first game is going to be a small real time strategy game. I've got a lot of the basics implemented, but I have a feeling I'm going to redo a majority of the code for pathfinding.

The code is up on GitHub: https://github.com/nate8nate/rts
Any suggestions on best practices or things I should be doing differently are welcome, as this is my first attempt at programming a game.


Controls:
1: Add 1 blue unit.
2: Add 1 red unit.
3: Add 30 blue units.
4: Add 30 red units.
R: Remove all entities.

WASD: Move camera.
QE: Zoom camera.
F: Toggle fullscreen.
Esc: Return to menu.
User avatar
ejmr
Party member
Posts: 302
Joined: Fri Jun 01, 2012 7:45 am
Location: South Carolina, U.S.A.
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by ejmr »

My friends and I have decided to risk our professional and personal futures on pursuing our dream of creating games. And our first title will be a 2D shmup with some fun online aspects to set it apart, among other things. We are working on getting our studio website and project information online so I unfortunately have none of that to share yet, but it is coming. LÖVE has been a fantastic engine to develop with thus far. We plan to release certain parts of our game as general-purposes libraries for developers creating similar titles; for example, our bullet pattern engine will be free for all to use, complete with documentation and examples, suitable for a 'bullet hell' shmup or something more casual. We will be giving back as much as we can to the LÖVE community and to the developers whose third-party libraries we are using.

So while I have nothing of substance to present with this post, I hope soon to be posting information about shmup, and in the future to release tools and libraries for the LÖVE community to use. :)
ejmr :: Programming and Game-Dev Blog, GitHub
南無妙法蓮華經
User avatar
StoneCrow
Party member
Posts: 199
Joined: Sat Apr 17, 2010 9:31 am
Location: Wales the land of leeks and leaks
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

Good luck ejmr, I hope to see some news soon :3
I also hope to persue a similar route!
Edit: im also currently writing a fairly length beginners tutorial to LOVE and lua 9 pages so far, including 3 projects 2 involving hello world apps and then finally a full memory game.
Dull but sincere filler.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 7 guests