I'll just leave this here. It's the beginning of a game called triangle racers (the triangle you control). Uses the left, right, up, down kb arrows to animate the triangle to different positions -- which in turn produces a different steering experience and speed (speed not implemented yet). Basic rules: The faster you go, the less steer ability you have so you have to be aware of speed to navigate things.
I need to still do lots more, like learn lua but I'm insanely busy now. If anyone wants to steal the idea, be my guest.
Love.
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
- Attachments
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- triangle-racers.love
- (1.02 KiB) Downloaded 162 times
There is a story of a farmer whose horse ran away. That evening the neighbors gathered to commiserate with him since this was such bad luck.
He said, "May be." Continued...
He said, "May be." Continued...
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Yay, sounds nice. How do you handle the rendering actually ? There's some perspective look effect...SiENcE wrote:a classic 2d dungeon crawler with a twist
Re: What's everyone working on? (tigsource inspired)
Oh everything is just plain 2D as the old classics. I choose 2D because it runs on every device even html5-canvas.Roland_Yonaba wrote:Yay, sounds nice. How do you handle the rendering actually ? There's some perspective look effect...SiENcE wrote:a classic 2d dungeon crawler with a twist
Everything is explained in the Development Document.
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Indeed, awesome.
Re: What's everyone working on? (tigsource inspired)
The code is up on GitHub: https://github.com/nate8nate/rts
Any suggestions on best practices or things I should be doing differently are welcome, as this is my first attempt at programming a game.
Controls:
1: Add 1 blue unit.
2: Add 1 red unit.
3: Add 30 blue units.
4: Add 30 red units.
R: Remove all entities.
WASD: Move camera.
QE: Zoom camera.
F: Toggle fullscreen.
Esc: Return to menu.
- Attachments
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- rts.love
- First preview
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GitHub: https://github.com/nate8nate
Re: What's everyone working on? (tigsource inspired)
It's promising. Hope see news about it soon. Welcome to community.
nate8nate wrote:My first game is going to be a small real time strategy game. I've got a lot of the basics implemented, but I have a feeling I'm going to redo a majority of the code for pathfinding.
The code is up on GitHub: https://github.com/nate8nate/rts
Any suggestions on best practices or things I should be doing differently are welcome, as this is my first attempt at programming a game.
Controls:
1: Add 1 blue unit.
2: Add 1 red unit.
3: Add 30 blue units.
4: Add 30 red units.
R: Remove all entities.
WASD: Move camera.
QE: Zoom camera.
F: Toggle fullscreen.
Esc: Return to menu.
- ejmr
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Re: What's everyone working on? (tigsource inspired)
My friends and I have decided to risk our professional and personal futures on pursuing our dream of creating games. And our first title will be a 2D shmup with some fun online aspects to set it apart, among other things. We are working on getting our studio website and project information online so I unfortunately have none of that to share yet, but it is coming. LÖVE has been a fantastic engine to develop with thus far. We plan to release certain parts of our game as general-purposes libraries for developers creating similar titles; for example, our bullet pattern engine will be free for all to use, complete with documentation and examples, suitable for a 'bullet hell' shmup or something more casual. We will be giving back as much as we can to the LÖVE community and to the developers whose third-party libraries we are using.
So while I have nothing of substance to present with this post, I hope soon to be posting information about shmup, and in the future to release tools and libraries for the LÖVE community to use.
So while I have nothing of substance to present with this post, I hope soon to be posting information about shmup, and in the future to release tools and libraries for the LÖVE community to use.
- StoneCrow
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Re: What's everyone working on? (tigsource inspired)
Good luck ejmr, I hope to see some news soon
I also hope to persue a similar route!
Edit: im also currently writing a fairly length beginners tutorial to LOVE and lua 9 pages so far, including 3 projects 2 involving hello world apps and then finally a full memory game.
I also hope to persue a similar route!
Edit: im also currently writing a fairly length beginners tutorial to LOVE and lua 9 pages so far, including 3 projects 2 involving hello world apps and then finally a full memory game.
Dull but sincere filler.
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