There's nothing sexual about that!Robin wrote:Might I suggest AMS, short for "A Message System"? I really like the vagueness that conveys.
Navi - a message library (6/11 demo)
- Jasoco
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Re: A message system
Re: A message system
Yep, neither litearc's chosen name Navi... unless if...Jasoco wrote:There's nothing sexual about that!Robin wrote:Might I suggest AMS, short for "A Message System"? I really like the vagueness that conveys.
Re: A message system
Alright! I released the new version (check page 1).
- TechnoCat
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Re: A message system
Very very cool.litearc wrote:Alright! I released the new version (check page 1).
Re: A message system
What license it Navi?litearc wrote:Alright! I released the new version (check page 1).
Re: Navi - a message library (6/11 demo)
@adrix89: I want to make an SNES-era type RPG, so this resolution works well. I would scale it but it doesn't work too well - I couldn't get a 'nearest neighbor' scale working properly.
@SiENcE: zlib
@SiENcE: zlib
Re: Navi - a message library (6/11 demo)
Great & Thanks!litearc wrote:@SiENcE: zlib
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Re: Navi - a message library (6/11 demo)
Kudos,
I just tested the brand new version...And hell, that is gorgeous....
I love almost ever features it has...And it works so fine.
Gee...That makes me want to work on a RPG...
Plus, I took a look at the code, lots of improvements since the previous releases.
What do you think of the use of internals and private requires between your chunks of codes ?
I just tested the brand new version...And hell, that is gorgeous....
I love almost ever features it has...And it works so fine.
Gee...That makes me want to work on a RPG...
Plus, I took a look at the code, lots of improvements since the previous releases.
What do you think of the use of internals and private requires between your chunks of codes ?
Re: Navi - a message library (6/11 demo)
The private "requires" are great - it really keeps things organized. Thanks for that awesome tip...
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