Another noob needs a hand
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Another noob needs a hand
Hi all! I am new to Love engine but not new to game making. I know c#, c++ and I used other game engines. I went through all the tutorials from Love wiki. Lets say I am using physics tutorial as a base to my project. My question is how can I create a stickman and animate it to use it as a player? I mean I want it to be a few rectangles joined together with some relationship between them. But it seems quite difficult to achieve from my point of view. Any tips for me?
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Re: Another noob needs a hand
Have you tried using a single circle or rectangle as the player first?
Having the player consist of multiple components makes things pretty complicated, (especially with physics involved) and it seems pretty difficult to achieve from my point of view as well.
Having the player consist of multiple components makes things pretty complicated, (especially with physics involved) and it seems pretty difficult to achieve from my point of view as well.
Help us help you: attach a .love.
Re: Another noob needs a hand
I think it's a bit more easy (although complicated) than you could both think (much harder with physics). The skeleton/joints principles are simple. And remember this LOVE example?
viewtopic.php?f=5&t=3650
More basics:
viewtopic.php?f=3&t=2242&p=23992
viewtopic.php?f=5&t=3650
More basics:
viewtopic.php?f=3&t=2242&p=23992
Re: Another noob needs a hand
I have the suspicion that even in games like Limbo, the player is probably represented as one or two simple shapes.Have you tried using a single circle or rectangle as the player first?
Having the player consist of multiple components makes things pretty complicated, (especially with physics involved) and it seems pretty difficult to achieve from my point of view as well.
Appendages like the arms, legs and the head are probably there primarily for aesthetic reasons.
I don't think it would be possible in Box2D to actually support properly (let alone move) a 2D figure on its legs.
So yeah, the most complicated part would be animating the appendages.
Re: Another noob needs a hand
Its possible. for exampel Theo Jansen's Walker in dox2d testbed shows thisI don't think it would be possible in Box2D to actually support properly (let alone move) a 2D figure on its legs.
http://code.google.com/p/box2d/downloads/list
and there are videos on youtube of box2d ragdolls
http://www.youtube.com/watch?v=2ZO21f0gYH0
Re: Another noob needs a hand
All I can see with that model is: http://www.youtube.com/watch?feature=pl ... uxiHk#t=8s
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