I feel like the controls are the biggest issue at the moment. It's pretty infuriating to be stuck in between two pot things and continually trying to find the right angle that will make the fruit jump out of there without just hitting the side and falling back down. Honestly, I was kind of wishing for traditional platformer controls (but I guess that's not feasible for Android/iOS release).
Additionally, I wasn't sure how I was meant to solve the initial problem that the pineapple couldn't jump onto the first can. I got past it by making the pineapple jump straight and then quickly making the apple jump underneath the pineapple. Then the pineapple was on top of the apple and could jump onto the can. This was fiddly to do, to say the least. Maybe I'm being an idiot and missed something obvious
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In regards to the different fruits having different strengths/abilities, I'm a big fan of that idea. Makes me think of The Lost Vikings. However, I feel like you might want to make it more obvious what fruit can do what. I get the idea that the pineapple is the tough one (mostly due to it's size and weight - the art makes it look kinda squishy), but the other fruit are just fruit to me. Depending on what their abilities end up being you will probably benefit from making it extremely obvious who does what, preferably by the art. I.e. if one of the fruit can fly/glide give it a giant leaf or something sticking out of it, which looks like a big cape or helicopter blade. You get the idea.
But it looks like it's got potential! Best of luck with it. I'm not ripping on it, just trying my best to give you useful feedback
P.S. I got stuck on the toaster bit. Damn fruit kept bouncing off of it. I'm kinda hungry now.