Game: Fruitless

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Roland_Yonaba
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Re: Game: Fruitless

Post by Roland_Yonaba »

TechnoCat wrote:In Angry Birds you are controlling the slingshot, so it makes sense to pull the band back. With the fruit there is nothing but the fruit to control. So you try to drag it upwards.
Bad TechnoCat
Lol.

Right now, I have to agree. Optionnally, you can draw a kind of slingshot (let's call it a fruit launcher, :D), when pressing down the mouse button, so that it'll make sense..
Or, control the fruit by giving a strong impulse in the direction we want it to move, just like in Paf Le Chien....
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litearc
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Re: Game: Fruitless

Post by litearc »

Wow, this is awesome! I love the idea. Are you planning on having more levels? If you are, it may be more interesting and open up more possibilities if you had other fruits that could travel longer distances.
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juno
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Re: Game: Fruitless

Post by juno »

I'm trying to think in terms of iPad/Android devices (there's no harm in a little forward thinking).
If the click and drag was inverted then the players finger would obstruct the trajectory path I think.

Hey Litearc..Yea I have a team of 10 fruit to choose from.
The player needs to select 4 fruit best suited to traverse the level. Some can jump higher and fit into smaller spaces, some can float, some can bounce high. As for different levels, there's plenty of more rooms in the house ;)
wat ya mean she's in another castle!?
kesac
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Re: Game: Fruitless

Post by kesac »

Looking good so far, keep us updated!
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Lafolie
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Re: Game: Fruitless

Post by Lafolie »

Perhaps an option invert the trajectory would be useful?

This is neat though! Well done. It reminds me somewhat of Worms, maybe because of the blinking and the way they seem to look at you.

Badass pineapple.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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juno
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Re: Game: Fruitless

Post by juno »

Lafolie wrote:Perhaps an option invert the trajectory would be useful?.
Good idea. This way everyone is happy. :)
wat ya mean she's in another castle!?
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PaulForey
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Re: Game: Fruitless

Post by PaulForey »

I feel like the controls are the biggest issue at the moment. It's pretty infuriating to be stuck in between two pot things and continually trying to find the right angle that will make the fruit jump out of there without just hitting the side and falling back down. Honestly, I was kind of wishing for traditional platformer controls (but I guess that's not feasible for Android/iOS release).

Additionally, I wasn't sure how I was meant to solve the initial problem that the pineapple couldn't jump onto the first can. I got past it by making the pineapple jump straight and then quickly making the apple jump underneath the pineapple. Then the pineapple was on top of the apple and could jump onto the can. This was fiddly to do, to say the least. Maybe I'm being an idiot and missed something obvious ^^.

In regards to the different fruits having different strengths/abilities, I'm a big fan of that idea. Makes me think of The Lost Vikings. However, I feel like you might want to make it more obvious what fruit can do what. I get the idea that the pineapple is the tough one (mostly due to it's size and weight - the art makes it look kinda squishy), but the other fruit are just fruit to me. Depending on what their abilities end up being you will probably benefit from making it extremely obvious who does what, preferably by the art. I.e. if one of the fruit can fly/glide give it a giant leaf or something sticking out of it, which looks like a big cape or helicopter blade. You get the idea.

But it looks like it's got potential! Best of luck with it. I'm not ripping on it, just trying my best to give you useful feedback :)

P.S. I got stuck on the toaster bit. Damn fruit kept bouncing off of it. I'm kinda hungry now.
JaneL
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Re: Game: Fruitless

Post by JaneL »

Looks pretty cool, you must have spent alot of time on it. Hope I get to this level soon.
Thanks for sharing.
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juno
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Re: Game: Fruitless

Post by juno »

PaulForey wrote:I feel like the controls are the biggest issue at the moment.
Thanks for the feedback Paul. Yea the controls take a bit of getting used to.
Whenever you get stuck just use the fruit to push the pots out of the way to give you more space to jump :)

Anyway I hope to have an introduction screen showing each character and their abilities
wat ya mean she's in another castle!?
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vernon
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Re: Game: Fruitless

Post by vernon »

this is awesome :D

how can you float with the apple?
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