I've come to realize that the kitchen level is too difficult to start with..
So what I've done is created an easier level before it. The idea being to get the player gets used to the characters before jumping in the deep end too quick.
Save Watermelon from being eaten...You have to get across the barbecue and reach Watermelon within 1 minute.
I will create a few more of these small levels so that all of the fruit can be used to their fullest potential.
I've also developed the other fruit but they're pretty redundant at the moment. Be careful with Kiwi...
Let me know what you think
Hey guys.
Here's an updated version of Fruitless.
I've designed the kitchen environment a bit more, and added a grape! Still working on the other fruit.
I also added an option to invert the drag control.
There are still a few bugs that I need to iron out..
I'd love to get some feedback on how it looks/feels so far so feel free to have a go.
Hello Everyone.
This is a game i've been working on for the last few months... Fruitless
The idea of the game is to get the fruit across the kitchen by jumping over obstacles.
You need to use the different characters to help each other over the taller obstacles.
Each fruit has its own special ability. Apple-floats, orange-grips, pineapple-tough etc..
In this demo you will need to use the Pineapple as a stepping stone over the cooker as his tough scales protect him from the heat.
The game is still in it's early stages but I'd love to get some feedback on it so far. Here are the controls...
mouse - click and drag the character to make him jump
'i' - zoom in
'o' - zoom out
left - switch to character on left
right - switch to character on right
space - pause
--debug controls---
'd' - displays the fixtures and shape information
'f' - displays the framerate
'a' - decreases the framerate
's' - increases the framerate
If the framerate is too fast or too slow then press 'a' or 's' to compensate
Last edited by juno on Sat Jul 14, 2012 11:41 am, edited 6 times in total.
Ah, very interesting and different from things we usually see done in LOVE. Like the vectorial graphics style. I also love my cameo in the game.
Don't know yet what really is supposed to do.
Thanks Coffee..Yea the artwork is probably the most time consuming.
My aim (for the first level anyway) is to have a scenario where the orange has been taken by the humans to make orange juice for breakfast. The other fruit characters then need to work together to get across the kitchen and rescue him. I'm thinking of using AI vegetables as bad guys too.
Thanks Roland. I do need to put instructions in the game.
I'm thinking of putting a small tutorial graphic which explains the controls before the level loads.
Thanks for the responses guys..I'm pleased you like it!
Ref wrote:Is my computer screwed up or are the mouse responses backwards (up/down, left/right)?
The mouse responses took a while to get right.. To me it feels more natural to drag the mouse in the opposite direction to 'sling shot' the character..similar to angry birds.
juno wrote:Thanks for the responses guys..I'm pleased you like it!
Ref wrote:Is my computer screwed up or are the mouse responses backwards (up/down, left/right)?
The mouse responses took a while to get right.. To me it feels more natural to drag the mouse in the opposite direction to 'sling shot' the character..similar to angry birds.
In Angry Birds you are controlling the slingshot, so it makes sense to pull the band back. With the fruit there is nothing but the fruit to control. So you try to drag it upwards.