New to Game Development and could use some guidance.
Re: New to Game Development and could use some guidance.
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lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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- Prole
- Posts: 9
- Joined: Sun May 27, 2012 11:46 pm
Re: New to Game Development and could use some guidance.
Many people likely see this as old news but I thought it was interesting.
http://www.wowwiki.com/Lua
Also I found a site that lets anyone make MMO's. It seems like a complicated process, even when it is served on a silver platter.
http://www.multiversemmo.com/
http://www.multiversemmo.com/wiki/Platf ... ng_Started
http://www.wowwiki.com/Lua
Also I found a site that lets anyone make MMO's. It seems like a complicated process, even when it is served on a silver platter.
http://www.multiversemmo.com/
http://www.multiversemmo.com/wiki/Platf ... ng_Started
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
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Re: New to Game Development and could use some guidance.
There was that volleyball game too.
Re: New to Game Development and could use some guidance.
I reckon you could build an mmo-type game in Love that would run reasonably well. The problems with this though are that you'd need an efficient way of handling network data (which can be pretty complicated) and I think the server hardware would have to be pretty good to handle many, many players. Indeed if you planned to have upwards of thousands of players you'd most likely need multiple servers, which is a whole new territory.
There are lots of things to take into account, the amount of which varies depending on what you're trying to do. Something turn-based might be seemingly simple, but real-time actions would probably require predictive calculations based on the last received message for an object/player action to prevent visual lag and stuttering.
There are lots of things to take into account, the amount of which varies depending on what you're trying to do. Something turn-based might be seemingly simple, but real-time actions would probably require predictive calculations based on the last received message for an object/player action to prevent visual lag and stuttering.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
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- Prole
- Posts: 1
- Joined: Sat Jun 16, 2012 4:06 pm
Re: New to Game Development and could use some guidance.
Hi LOVERS, i would like to say a big thank you to the person who started this thread, i am about going into coding myself for a hobby and the fact that i hear of someone doing it here, tells me that it is possible for me to start and integrate it around my job as well. cheers!!!
Re: New to Game Development and could use some guidance.
can someone provide some examples ? I`m interested tooDavidobot wrote:Examples?Jasoco wrote:Networked games have already been done.SnowflakeBlue wrote:How does Lua and love do when it comes to MMO development?
Re: New to Game Development and could use some guidance.
Hi LOVERS, i would like to say a big thank you to the person who started this thread and to everybody that participated in this, i am about going into coding myself for a hobby and the fact that i hear of someone doing it here, tells me that it is possible for me to start and integrate it around my job as well.
I hope love will be my true game engine love...
Cheer
I hope love will be my true game engine love...
Cheer
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