Hello, can anyone hear me?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
SnowflakeBlue
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Hello, can anyone hear me?

Post by SnowflakeBlue »

I tried to post something in a thread yesterday and I haven't seen it posted. I tried to use the chat room and I was not able to have any conversations. I would however get messages that people were leaving the chat room. I downloaded love and tried to use it. All I got when I tried to use it was a cartoon pig head with swirling hearts. Even though the Lua/love software is somewhat interesting, I need to talk to people first. I am hoping this post will get me a conversation with someone.
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Robin
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Re: Hello, can anyone hear me?

Post by Robin »

Hi. Due to the high volume of spam we were getting, we're a bit cautious with approving new people.

What you saw was the no-game screen. Have you tried opening games with it? (For example by dragging them to the executables or doubleclicking on .love files.)
Help us help you: attach a .love.
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bartbes
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Re: Hello, can anyone hear me?

Post by bartbes »

I did see you went on irc last night, but you were on for a whopping 13 minutes, most people in there only check occasionally for messages, so they probably missed you. In fact, 4 minutes after you left someone reacted.
SnowflakeBlue
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Re: Hello, can anyone hear me?

Post by SnowflakeBlue »

I downloaded a lsome.love executable. It seems to work fine for the most part. Right now I plan to try to run some hello world code I found on another thread. I don't know how to do it but I will try to do some homework and see if I can figure it out on my own.
SnowflakeBlue
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Re: Hello, can anyone hear me?

Post by SnowflakeBlue »

I did it. All I needed to do was create the text file, right click, compress, and manually change the name game.zip to game.love in a directory where love.app was executed. The file goes pink, then click on it and viola it works. I am on a Mac and I found the directions on https://love2d.org/wiki/Getting_Started to be confusing and a bit of a dead end. The process for me is so much more simple than what I found on the wiki. I think that part of the wiki was written for those who understand how to work a terminal. Hopefully, someone will upgrade the Mac portion for that web page so no other fellow Mac users end up as confused as I was. :)

BTW I'm on 10.6.8
coffee
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Re: Hello, can anyone hear me?

Post by coffee »

SnowflakeBlue wrote:I did it. All I needed to do was create the text file, right click, compress, and manually change the name game.zip to game.love in a directory where love.app was executed. The file goes pink, then click on it and viola it works. I am on a Mac and I found the directions on https://love2d.org/wiki/Getting_Started to be confusing and a bit of a dead end. The process for me is so much more simple than what I found on the wiki. I think that part of the wiki was written for those who understand how to work a terminal. Hopefully, someone will upgrade the Mac portion for that web page so no other fellow Mac users end up as confused as I was. :)

BTW I'm on 10.6.8
Well, sorry about that, I also use OSX and yes, some things wrote in WIKI are done by coders and more oriented to other coders that also love do all stuff by terminal. So casual coders could find that things a bit confusing/exaggerated. Run our programs in OSX by simple dragging the working folder to LOVE.app (or an alias) and/or packging things are actually so simple, intuitive and fast that we OSX users can live perfectly coding, running and packaging "LOVE" without use ever terminal. Advice, you could find that call console.app sometimes help you a lot for debug.
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kikito
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Re: Hello, can anyone hear me?

Post by kikito »

SnowflakeBlue wrote:The process for me is so much more simple than what I found on the wiki. I think that part of the wiki was written for those who understand how to work a terminal.
I must point out that a lot of Mac users know how to use a terminal.
When I write def I mean function.
coffee
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Re: Hello, can anyone hear me?

Post by coffee »

kikito wrote:I must point out that a lot of Mac users know how to use a terminal.
Better rephrase that. A lot of users that use it for code/web developing know how to use a terminal (or the users that you know). Since great part of Mac users are design/arts oriented or even regular people that don't need terminal for nothing really I think that affirmation isn't quite true.
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kikito
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Re: Hello, can anyone hear me?

Post by kikito »

I think that affirmation isn't quite true.
Well, I didn't say "the majority". I said "a lot". It's a relative term. "There are a lot of oranges on that table" is valid if there are 10 oranges - even if that number is very small compared to the total number of oranges in the world.

But I agree that adding the for coding part makes it more exact.
When I write def I mean function.
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mickeyjm
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Re: Hello, can anyone hear me?

Post by mickeyjm »

Wait, We have a chat room??
Your screen is very zoomed in...
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