(another) Pokemon Game

Show off your games, demos and other (playable) creations.
User avatar
Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: (another) Pokemon Game

Post by Nixola »

The graphics seem ripped from the actual Pokemon game, is that Ruby/Emerald/Sapphire?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: (another) Pokemon Game

Post by coffee »

Ah, thank you both for clear my doubts on this matter since I didn't found that thread. I had almost certain that you wouldn't resist to correct and enlighten me if something was wrong. :)
bartbes wrote:Sigh, ninja'd by robin.
Your face in that moment. Priceless.
User avatar
jradich
Party member
Posts: 100
Joined: Mon Dec 12, 2011 8:44 pm

Re: (another) Pokemon Game

Post by jradich »

EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
User avatar
KingRecycle
Prole
Posts: 44
Joined: Thu May 24, 2012 1:01 am

Re: (another) Pokemon Game

Post by KingRecycle »

Wish I could figure out smooth movement like that for ATL, lol.

Looks good though. I'll keep an eye on this project.
User avatar
schme16
Party member
Posts: 127
Joined: Thu Oct 02, 2008 2:46 am

Re: (another) Pokemon Game

Post by schme16 »

Larsii30 wrote:I love the graphics style. Self-made?
I wish! Unfortunately it's using Pokemon gen 3 tiles
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Lol, do you have a github (or other version control system) page for your code?
My Development Diary - http://shanegadsby.info
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: (another) Pokemon Game

Post by coffee »

schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
User avatar
jradich
Party member
Posts: 100
Joined: Mon Dec 12, 2011 8:44 pm

Re: (another) Pokemon Game

Post by jradich »

schme16 wrote:
Larsii30 wrote:I love the graphics style. Self-made?
I wish! Unfortunately it's using Pokemon gen 3 tiles
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
Lol, do you have a github (or other version control system) page for your code?
Not at the moment, but I'll set one up. For now, you can see this.
Attachments
pokemon.zip
(430.62 KiB) Downloaded 265 times
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: (another) Pokemon Game

Post by Roland_Yonaba »

That's so nice. Hope this will get bigger and bigger!
Please, consider increasing the speed of the player...

I may one day start something similar... :nyu:
Anyway, keep up, I'm keeping an eye on this!



@Jdradich : I might have some comments about your code, but since this is not your thread, i'll be posting them right here...
User avatar
schme16
Party member
Posts: 127
Joined: Thu Oct 02, 2008 2:46 am

Re: (another) Pokemon Game

Post by schme16 »

coffee wrote:
schme16 wrote:
KingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tile
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
That does seem to cover it pretty nicely, not that I saw that tut. when I was pulling my hair out ( :crazy: )
My Development Diary - http://shanegadsby.info
User avatar
Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: (another) Pokemon Game

Post by Nixola »

Similar project, similar avatar... Are you two different persons?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest