(another) Pokemon Game
Re: (another) Pokemon Game
The graphics seem ripped from the actual Pokemon game, is that Ruby/Emerald/Sapphire?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: (another) Pokemon Game
Ah, thank you both for clear my doubts on this matter since I didn't found that thread. I had almost certain that you wouldn't resist to correct and enlighten me if something was wrong.
Your face in that moment. Priceless.bartbes wrote:Sigh, ninja'd by robin.
Re: (another) Pokemon Game
EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
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Re: (another) Pokemon Game
Wish I could figure out smooth movement like that for ATL, lol.
Looks good though. I'll keep an eye on this project.
Looks good though. I'll keep an eye on this project.
Re: (another) Pokemon Game
I wish! Unfortunately it's using Pokemon gen 3 tilesLarsii30 wrote:I love the graphics style. Self-made?
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
Lol, do you have a github (or other version control system) page for your code?jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
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Re: (another) Pokemon Game
But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.schme16 wrote:You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
Re: (another) Pokemon Game
Not at the moment, but I'll set one up. For now, you can see this.schme16 wrote:I wish! Unfortunately it's using Pokemon gen 3 tilesLarsii30 wrote:I love the graphics style. Self-made?
You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
Lol, do you have a github (or other version control system) page for your code?jradich wrote:EEGHAD! We could combine our projects! I've been trying to do adventure mode, but couldn't get it right. hmm....
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Re: (another) Pokemon Game
That's so nice. Hope this will get bigger and bigger!
Please, consider increasing the speed of the player...
I may one day start something similar...
Anyway, keep up, I'm keeping an eye on this!
@Jdradich : I might have some comments about your code, but since this is not your thread, i'll be posting them right here...
Please, consider increasing the speed of the player...
I may one day start something similar...
Anyway, keep up, I'm keeping an eye on this!
@Jdradich : I might have some comments about your code, but since this is not your thread, i'll be posting them right here...
Re: (another) Pokemon Game
That does seem to cover it pretty nicely, not that I saw that tut. when I was pulling my hair out ( )coffee wrote:But that align grid mechanic is already well explained in the WIKI grid-locked tutorial.schme16 wrote:You have no idea how annoying it was to work out how to align it to the tile grid but make it flow smoothly between each tileKingRecycle wrote:Wish I could figure out smooth movement like that for ATL, lol.
https://love2d.org/wiki/Tutorial:Gridlocked_Player
And more or less smoothness is a question of add more/less speed in player update.
My Development Diary - http://shanegadsby.info
Re: (another) Pokemon Game
Similar project, similar avatar... Are you two different persons?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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