Artificial Intelligence For Games (Morgan Kaufmann Series)

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Roland_Yonaba
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Artificial Intelligence For Games (Morgan Kaufmann Series)

Post by Roland_Yonaba »

Hey folks,

While googling, I just found that book freely available for online reading on Scribd.
This is Artificial Intelligence For Games (2nd Ed), by Ian Millington and John Funge.

Quite interesting :P

EDIT : LINK REMOVED
Last edited by Roland_Yonaba on Sun May 27, 2012 7:42 am, edited 1 time in total.
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by Kasperelo »

Interesting indeed!
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by Robin »

Could someone please download the PDF and attach it here please? I can't seem to log in.
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by Roland_Yonaba »

Here it is.

EDIT: Removed, for copyright issues. Thanks The_Leg for pointing that out.
Last edited by Roland_Yonaba on Sat May 26, 2012 10:44 am, edited 3 times in total.
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by ljdp »

Here's the source code parts for parts of the book
https://github.com/idmillington/aicore
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by josefnpat »

Roland_Yonaba wrote:Hey folks,

While googling, I just found that book freely available for online reading on Scribd.
This is Artificial Intelligence For Games (2nd Ed), by Ian Millington and John Funge.

Quite interesting :P
Nice find! This is going to be very helpful.
Robin wrote:Could someone please download the PDF and attach it here please? I can't seem to log in.
Was thinking just the same thing.
Roland_Yonaba wrote:Here it is.
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by Robin »

Roland_Yonaba wrote:EDIT: Removed, for copyright issues.
Fuck that shit. The Scribd page suggests that it's CC-BY-NC, which would mean that it would be perfectly fine to attach it here. But the text itself says "Copyright © 2009 by Elsevier Inc. All rights reserved." with no reference to any creative commons license. Maybe they mean the print version is under standard copyright law, while the digital distribution is CC-BY-NC?
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by kikito »

Well, the book has a website and everything. It sells for ~50USD in physical form and ~40 in kindle format (which is too expensive IMHO). I doubt it is CC.

I'd venture that the guy who uploaded it to scribd did it without permission from the author or the editorial. But this is a guess.
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by MarekkPie »

Sent an email to Ian Millington, the author of the book. Figured that would be the easiest way to get a definitive answer.
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Re: Artificial Intelligence For Games (Morgan Kaufmann Serie

Post by the_leg »

Posting the PDF is illegal per the author's e-mail (I already asked). Out of respect for the author's work can the OP please remove the link as well?
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