I can store the collision mask easily thus, no matter how large it is:
Code: Select all
mask = {somefixture:getMask()}
Code: Select all
somefixture:setMask(mask)
Thanks in advance.
Code: Select all
mask = {somefixture:getMask()}
Code: Select all
somefixture:setMask(mask)
Yeah. It's a bit tricky to map the Box2D API to Lua. I'm sure some refinements will be made sooner or later.icefox wrote:It still seems like a weird API decision though.
The current code does not compile with Lua 5.2. Some minor modifications are necessary to make it build.icefox wrote:So as long as I'm here, does LOVE always use Lua 5.1, or can it be built with Lua 5.2?
Users browsing this forum: Bing [Bot] and 2 guests