What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

You always release nice stuff.
Any release on Android expected ?
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ivan
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Re: What's everyone working on? (tigsource inspired)

Post by ivan »

Hey Roland. Yep, an Android port is a possibility... at some point in the future. :)
I'll try to remember and send you a copy when we get the engine ported.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Roland_Yonaba wrote:You always release nice stuff.
Any release on Android expected ?
Awesome! :o
Got an HTC Wildfire S...Running Android 2.3.7.
Can't wait! :P
Devon Peak
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Re: What's everyone working on? (tigsource inspired)

Post by Devon Peak »

I'm learning Lua and trying to make a game but, I'm also helping another LOVE2D developer with his game's art and making art for two companies. I made a logo for Sock Munkee Development (LOVE2D game developer). And now I'm making a logo for another game developer.
Aspiring fine artist, graphic designer, and game developer.
website: http://www.devonpeak.wordpress.com
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john2012
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Re: What's everyone working on? (tigsource inspired)

Post by john2012 »

slime wrote:
wow!! looks good!! haven't played that in ages.
plaything
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Re: What's everyone working on? (tigsource inspired)

Post by plaything »

I am now starting a game called The Daily Bugs, its a game Pokemon-red GUI, immitating daily office worker life with their daily enemies, more to come, stay wishing me luck. hope its not too weird!
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alix
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Re: What's everyone working on? (tigsource inspired)

Post by alix »

A recreation of a part of a Flash MMO. I'm using/stealing their data until I feel comfortable enough (I started learning LÖVE since two days) to use custom data. I just use their game as a motivation to make me learn a programming language. I don't plan any public release - this is just for fun and for the challenge.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Have been working these days on a Astar+Jump Point Search Library.
This is now done.
I've been writing a Benchmark test this afternoon...I used maps from MovingAI
I had to write a Parser... As i'm not a specialist of pattern matching, you may find it crappy, but it works.

Here are the results on Arena Map (First map on the page). I had to change the set problems, because each path is designed for a map starting at (0,0). As you might be aware of, Lua indices its tables starting from 1. I just had to add +1 on each startX, startY, endX, endY.

Now I'll be working on a path smoother, and then setup a visual demo.
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AaronWizard
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Re: What's everyone working on? (tigsource inspired)

Post by AaronWizard »

Working on sound effects and maybe bug fixing. A (beta?) release thread is coming soon.
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SimonLarsen
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Re: What's everyone working on? (tigsource inspired)

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