You always release nice stuff.
Any release on Android expected ?
What's everyone working on? (tigsource inspired)
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Hey Roland. Yep, an Android port is a possibility... at some point in the future.
I'll try to remember and send you a copy when we get the engine ported.
I'll try to remember and send you a copy when we get the engine ported.
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Awesome!Roland_Yonaba wrote:You always release nice stuff.
Any release on Android expected ?
Got an HTC Wildfire S...Running Android 2.3.7.
Can't wait!
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- Prole
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Re: What's everyone working on? (tigsource inspired)
I'm learning Lua and trying to make a game but, I'm also helping another LOVE2D developer with his game's art and making art for two companies. I made a logo for Sock Munkee Development (LOVE2D game developer). And now I'm making a logo for another game developer.
Aspiring fine artist, graphic designer, and game developer.
website: http://www.devonpeak.wordpress.com
twitter: http://www.twitter.com/_devonpeak
website: http://www.devonpeak.wordpress.com
twitter: http://www.twitter.com/_devonpeak
Re: What's everyone working on? (tigsource inspired)
wow!! looks good!! haven't played that in ages.slime wrote:
Re: What's everyone working on? (tigsource inspired)
I am now starting a game called The Daily Bugs, its a game Pokemon-red GUI, immitating daily office worker life with their daily enemies, more to come, stay wishing me luck. hope its not too weird!
Re: What's everyone working on? (tigsource inspired)
A recreation of a part of a Flash MMO. I'm using/stealing their data until I feel comfortable enough (I started learning LÖVE since two days) to use custom data. I just use their game as a motivation to make me learn a programming language. I don't plan any public release - this is just for fun and for the challenge.
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Have been working these days on a Astar+Jump Point Search Library.
This is now done.
I've been writing a Benchmark test this afternoon...I used maps from MovingAI
I had to write a Parser... As i'm not a specialist of pattern matching, you may find it crappy, but it works.
Here are the results on Arena Map (First map on the page). I had to change the set problems, because each path is designed for a map starting at (0,0). As you might be aware of, Lua indices its tables starting from 1. I just had to add +1 on each startX, startY, endX, endY.
Now I'll be working on a path smoother, and then setup a visual demo.
This is now done.
I've been writing a Benchmark test this afternoon...I used maps from MovingAI
I had to write a Parser... As i'm not a specialist of pattern matching, you may find it crappy, but it works.
Here are the results on Arena Map (First map on the page). I had to change the set problems, because each path is designed for a map starting at (0,0). As you might be aware of, Lua indices its tables starting from 1. I just had to add +1 on each startX, startY, endX, endY.
Now I'll be working on a path smoother, and then setup a visual demo.
- AaronWizard
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- Location: Canada
Re: What's everyone working on? (tigsource inspired)
Working on sound effects and maybe bug fixing. A (beta?) release thread is coming soon.
- SimonLarsen
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