It could be just a dream every night, if a demon had not entered that body, he wants to use it to kill his family, he can not expel him because it was stuck in a nightmare, he should be able to wake up to save the his family, before the nightmare, he can only hear, whispering, "Wake up, please."
Hi, I'm new in this forum and in the Löve engine too, I really liked it! It's so simple and amazing! And I decided to make a game.
That's my first experience with this engine, not with Lua, I've programmed some maps for CS:2D, who need's Lua.
So, I hope that you like my game (when it's finished, oblivious).
Screenshots:
The menu buttons work and it have a bg sound.
Just a thing, I'm having trouble with TEsound, when I want to call "TEsound.play()" or another TEsound function, It shows an error, like: "Trying to use a boolean TEsound as a function.", what can I do?
Awake, please.
Re: Awake, please.
From the graphics, this looks very professional. You have my interest, sir
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Re: Awake, please.
You probably need to call those with a colon, instead of a period (so TESound:play()).NatsuKatusha wrote: Just a thing, I'm having trouble with TEsound, when I want to call "TEsound.play()" or another TEsound function, It shows an error, like: "Trying to use a boolean TEsound as a function.", what can I do?
Re: Awake, please.
Well, I have!mickeyjm wrote:InDev Release? Played Minecraft have we?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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Re: Awake, please.
Yes I have, but it means In Development Release, and, that's the actual situation of the project.
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Re: Awake, please.
Sounds fun...Do like the graphics.NatsuKatusha wrote:It could be just a dream every night, if a demon had not entered that body, he wants to use it to kill his family, he can not expel him because it was stuck in a nightmare, he should be able to wake up to save the his family, before the nightmare, he can only hear, whispering, "Wake up, please."
What have been done so far, in the code/design etc...?
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Re: Awake, please.
Well, the design is almost done, but i'm having some trouble with the code, because it's my first experience with Löve, and I need to:Roland_Yonaba wrote: Sounds fun...Do like the graphics.
What have been done so far, in the code/design etc...?
Export Tiled maps - All done.
Make a good platform movement - Almost done.
Make a transition from Menu to Game - Trouble.
Creating Collision Boxes and make them, collide. - Trouble.
So, if anyone can help me...
Re: Awake, please.
I can help with the "transition from Menu to Game" maybey also "Creating Collision Boxes and make them, collide."NatsuKatusha wrote:Well, the design is almost done, but i'm having some trouble with the code, because it's my first experience with Löve, and I need to:Roland_Yonaba wrote: Sounds fun...Do like the graphics.
What have been done so far, in the code/design etc...?
Export Tiled maps - All done.
Make a good platform movement - Almost done.
Make a transition from Menu to Game - Trouble.
Creating Collision Boxes and make them, collide. - Trouble.
So, if anyone can help me...
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Awake, please.
If you decide to use Love's physics library then I found that it's easier to keep the menus in a separate 'world' to the game objects.NatsuKatusha wrote:Make a transition from Menu to Game - Trouble.
wat ya mean she's in another castle!?
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