Hey yeah that does look rather good, although individual droplets are a bit too bouncy without any inter-molecular forces.
I guess I should mention that using a sinusoidal gradient is probably not the best way; using a hyperbolic gradient might be better as it would give a larger range of sizes for combined molecules - however, the rounding might have o be tweaked (which is easier, coincidentally, with the flooring method as point it is rounded up/down at is flexible.)
Cheap-Ass Metaballs
Re: Cheap-Ass Metaballs
But not mebartbes wrote:It's a matter of compatibility, by aiming low, you include as many people as possible.timmeh42 wrote:Ah, I didn't realise Löve used such an old version. Too much trouble to use newer version?
(canvases I hate you)
Your screen is very zoomed in...
Re: Cheap-Ass Metaballs
Yeah, sorry mate, but unfortunately this really cannot be done without canvases (actually, maybe stencil masks might work? But if you don't support canvases, can you support those?) [actually, I have no idea how stencils work.]
EDIT: Maybe one could draw all the necessary stuff way off screen using a scissor box, and then copy the required bits back into view?
EDIT: Maybe one could draw all the necessary stuff way off screen using a scissor box, and then copy the required bits back into view?
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Re: Cheap-Ass Metaballs
I love canvases. That's all I wanted to say.
Re: Cheap-Ass Metaballs
I now hate youJasoco wrote:I love canvases. That's all I wanted to say.
Your screen is very zoomed in...
Re: Cheap-Ass Metaballs
How come some machines don't work with canvases?
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