0.8.0 Physics

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fparedesg
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0.8.0 Physics

Post by fparedesg »

Hey everyone,

I'm trying out the never version of löve, but it's not even detecting basic physics functions. I don't know exactly what changes were made, so I'm not sure what I'm doing wrong. Take, for example, just this full code:

Code: Select all

function love.load()
	shape = love.physics.newRectangleShape(800, 200)
	shape:setDensity(0.5)
end
Once I run it, I get the error that 'setDensity' is a nil value. Why is this?

Also, how do you link a shape to a body? In previous versions, the first argument for new shapes asked for its body, but how does it work now?

Thanks!
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Roland_Yonaba
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Re: 0.8.0 Physics

Post by Roland_Yonaba »

Hi,
I have never used love.physics module. But it seems you are using newRectangleShape() and setDensity() correctly.
Seems that setDensity() simply doesn't work. :x
Last edited by Roland_Yonaba on Wed May 16, 2012 5:20 pm, edited 1 time in total.
SudoCode
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Re: 0.8.0 Physics

Post by SudoCode »

Obligatory "don't use love.physics if you just need standard jumping and collision".
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bartbes
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Re: 0.8.0 Physics

Post by bartbes »

Shapes don't have a density anymore, look at Fixtures.
fparedesg
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Re: 0.8.0 Physics

Post by fparedesg »

Oh..lookitthat, Fixtures. Thanks!!

Also, do you have any idea when they'll update the documentation for 0.8.0?
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Tesselode
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Re: 0.8.0 Physics

Post by Tesselode »

Looks updated to me. Also, make sure you create a world for your physics objects.
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jradich
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Re: 0.8.0 Physics

Post by jradich »

Ewww physics?
I'll stick to what I know.
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