I decided to use Love for the first time at last weekend's Toronto Game Jam. Here's some screenshots of what came of it:
It's a game where you start with a single seed, and genetic algorithms run which causes it to mutate into different things. When you see different types of flowers/bushes, it's because the original genetic data has mutated over generations.
Love at TOJam 7
Re: Love at TOJam 7
Could you upload here your .love file or link it to us?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- Charles Randall
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Re: Love at TOJam 7
Not quite yet -- there's a bunch of stuff we never had a chance to put in that we want to finish up before we put it up for public download. But it'll come.Nixola wrote:Could you upload here your .love file or link it to us?
- Roland_Yonaba
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Re: Love at TOJam 7
That's sweet... löve this!
Reminds me of Taehl's Plant Game.
Reminds me of Taehl's Plant Game.
Re: Love at TOJam 7
Love the art style. What are the game mechanics?
- Charles Randall
- Prole
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- Joined: Wed May 09, 2012 2:52 pm
Re: Love at TOJam 7
Right now, you pick up and plant seeds.vrld wrote:Love the art style. What are the game mechanics?
I actually have a full ground viability simulation in there, just didn't get a chance to hook it up. Also the genetics mutations are amped up to show the changes in a short time span. The game will be more about survival + nurturing a dead environment, starting from one seed and working your way up.
In the meantime, I made a vid capture of the game in progress so you can get an idea of what's going on:
http://www.youtube.com/watch?v=VWVEFkYbEVQ
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