What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Nixola
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola »

I'm working on a GUI too, but I think it's already starting to be too slow (50 checkboxes = 16/18 FPS)
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yoyo
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Re: What's everyone working on? (tigsource inspired)

Post by yoyo »

i have been working on making some niche sites. made a couple of them right now and also learning search engine optimization at the same time. i also do some freelancing jobs to earn some extra cash $$ . :)
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jradich
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Re: What's everyone working on? (tigsource inspired)

Post by jradich »

Nixola wrote:I'm working on a GUI too, but I think it's already starting to be too slow (50 checkboxes = 16/18 FPS)
@Jradich: link
Thanks, brah.
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Re: What's everyone working on? (tigsource inspired)

Post by jeromm »

slime wrote:As seen in my forum thread, I've been working on the puzzle levels and editor for Snayke.



I've worked on several since my previous video that I don't show in this one, like shareable replays.
That is really very impressive!
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Larsii30
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Re: What's everyone working on? (tigsource inspired)

Post by Larsii30 »

Image
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bartbes
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Re: What's everyone working on? (tigsource inspired)

Post by bartbes »

Nice art, but I'd say the text is too smooth ;).
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Larsii30
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Re: What's everyone working on? (tigsource inspired)

Post by Larsii30 »

Edit:
You're right. :)
Last edited by Larsii30 on Sun May 13, 2012 6:51 am, edited 1 time in total.
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josefnpat
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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

Over the past month, I've been writing a bunch of small libraries. These are the most interesting ones in my personal repos.


Reworking the backend to pocket strife from LD23.
RGQhv.png
RGQhv.png (84.53 KiB) Viewed 906 times
3d World animator. This thing takes up a ton of ram.
wke1u.png
wke1u.png (28.58 KiB) Viewed 906 times
Here's a module that takes two imgaes, one for the ships, and one for the engine and damage sources, and draws them out dynamically.
hlPn5.png
hlPn5.png (193.69 KiB) Viewed 906 times
A dramatic library. The idea is that this can be used as cheap cutscenes!
5VDmG.png
5VDmG.png (309.21 KiB) Viewed 906 times
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Larsii30
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Re: What's everyone working on? (tigsource inspired)

Post by Larsii30 »

A cut scene lib would be useful . :)
I plan to do a game with a 'simple' storyline and cutscenes. I imagine images like the following. They get scaled and faded in / out .Onto this I want to
draw speechbubbles which pops up. The cutscenes you are about to do are interesting, may this could be helpful for me in some way. :)

Image
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ivan
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Re: What's everyone working on? (tigsource inspired)

Post by ivan »

Hey, I'm pretty excited to say that we've just released an iOS app called Touch Chess.
The game is based on the Faile engine with the front-end in Lua using AGen.

Image Image

If you have an iPhone/iPad or an iPod touch you can
try it free: http://itunes.apple.com/us/app/touch-chess/id521451218
or get the full version for just $0.99: http://itunes.apple.com/us/app/touch-chess/id518266745

Video: http://www.youtube.com/watch?v=6eLJE0fNxLg
Last edited by ivan on Tue May 15, 2012 7:23 pm, edited 1 time in total.
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