mbarcellosdias wrote:Helloir,
The program has been made from existing component fctb for c#, for realtime syntax highlighting(without bug or lag).
Intellisense and another functions has been made from scratch and in collaboration with some help of c# community.
Love 2D Windows IDE - W.I.P
- Roland_Yonaba
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Re: Love 2D Windows IDE - W.I.P
C#, IMHO.
Re: Love 2D Windows IDE - W.I.P
Ah, ok.
But when he's using Visual C# he uses also the forms like in Basic, or?
Anyway, it isn't important now.
But when he's using Visual C# he uses also the forms like in Basic, or?
Anyway, it isn't important now.
"Docendo discimus" - Lucius Annaeus Seneca
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- Prole
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Re: Love 2D Windows IDE - W.I.P
Petunien wrote:I could translate it to German, I speak and write the language every day...
But as first, finish your project. I'm really curious.
Edit:
By the way, how do you handle the languages? *.xml? *.txt?
Also, you said "form", are you using Visual Basic?
I am using the language C # (Visual studio. net)
and I handle all the functions and keywords in arrays.
what I'm doing right now is to finish the public beta and then, from this point I start to put some suggestions given here on the forum.
The public beta will not have so many functions, nor the form settings / preferences, but currently I'm working on it.
- Positive07
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Re: Love 2D Windows IDE - W.I.P
Well as you are offering translations I can do the Spanish one just ask me and I'll do it
I really want to use it
I really want to use it
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Love 2D Windows IDE - W.I.P
If you would open-source this project or maybe place it in a private repository. I would be willing to help.mbarcellosdias wrote:Helloir,
The program has been made from existing component fctb for c#, for realtime syntax highlighting(without bug or lag).
Intellisense and another functions has been made from scratch and in collaboration with some help of c# community.
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