As seen in my forum thread, I've been working on the puzzle levels and editor for Snayke.
I've worked on several since my previous video that I don't show in this one, like shareable replays.
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Hi all,
I'm now working on a puzzle game similar like Block Breaker Deluxe.
Hopefully there's not much problems ahead
I'm now working on a puzzle game similar like Block Breaker Deluxe.
Hopefully there's not much problems ahead
Re: What's everyone working on? (tigsource inspired)
Just started working on something similar to Mario but an advanced level. Good luck to me!!
From New York, recently moved to Dubai, working as an IT administrator at a law firm, and an avid Love2d user :-)
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Re: What's everyone working on? (tigsource inspired)
Presently i am busy in developing school management software in .net ....
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Re: What's everyone working on? (tigsource inspired)
There seems to be something not working. I Tested it on Love 0.7.2 and Love 0.8.0, I get the same error.kikito wrote:I started doing an hybrid between zelda, gauntlet and rogue. Its provisional name is Battle Cry.
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Re: What's everyone working on? (tigsource inspired)
I was using an old version of love-loader. Hopefully updating to the last version has solved the issue. Please update and try again.
When I write def I mean function.
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Re: What's everyone working on? (tigsource inspired)
Love-loader was updated to v1.1.1
Fine, I just downloaded the new commit, and i get exactly the same error. Same line, same file.
Another one should test, maybe i'm doin' it wrong.
Anyway, i do like your coding style. All parts seems to be so well organized...
Fine, I just downloaded the new commit, and i get exactly the same error. Same line, same file.
Another one should test, maybe i'm doin' it wrong.
Anyway, i do like your coding style. All parts seems to be so well organized...
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Re: What's everyone working on? (tigsource inspired)
I've created a thread for Battle Cry, so we don't invade this one too much. I've put a .love file there. Can you test it, and see if it works without uncompressing it? Please answer on that other thread, and thanks a lot!
Thanks for that too!Roland_Yonaba wrote:Anyway, i do like your coding style. All parts seems to be so well organized...
When I write def I mean function.
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Re: What's everyone working on? (tigsource inspired)
Working on a GUI.
Yeah, seriously.
Started with the design the last month, but i had a very few available time to work on it.
Just started writing it yesterday. First result.
Yeah, seriously.
Started with the design the last month, but i had a very few available time to work on it.
Just started writing it yesterday. First result.
Re: What's everyone working on? (tigsource inspired)
Why only the Pokemon battle system!
[urlhttps://love2d.org/forums/viewtopic.php?f=5&t=9178][/url]
[urlhttps://love2d.org/forums/viewtopic.php?f=5&t=9178][/url]
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