Zeliarden wrote:
I quote the wiki:
love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?).
If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.
That "warning sign" should be removed or changed to something that dont scare off new lövers. (is it for an older ver.?)
No, it's not, it's there because of exactly why it says its there. It's not referring to the syntax, it's about the engine and how much unnecessary processing power (in this case) it takes to run, which has not changed. To be honest, the physics module should scare off new lövers because it's really not worth using unless you need heavy physics, and the run-of-the mill platformer doesn't need them.
Zeliarden wrote:
Okay, first of all, why use love.physics for a platform game? It's not meant for stuff like that.
What about this then?
viewtopic.php?f=5&t=3794
That's a different story. That is a game that requires heavy physics and has physics-based mechanics, which an SMB clone does not. (see Mari0.)
Zeliarden wrote:
You're better off using Hardon Collider or your own collision code.
I say love.physics is pretty easy to use. (maybe even easier than Hardon Collider or aleast at same difficulty)
It's not a matter of how easy it is, it's just that, as I said above, it takes a lot of unnecessary processing power that could be saved by making the same thing with a different method.
I'm not trying to start an argument here, I'm just explaining what I've said.