Okey, here is second take on netwars.
Currently its different branch, I need to get feedback about it.
http://borg.uu3.net/~borg/?netwars
some of the information is still valid.
Host: borg.uu3.net
So, whats new. Units has been introduced. You start with commander (you need to place it).
Place it near resurces Gs (not connected to networks) and start takeovering it (right click & drag).
Then place usual chain: G -> R -> V (it was D). Money will start to flow.
To change between building devices and units, press space.
New devices:
F - factory, it can build and supply units
S - supplybay, used to resupply units
T - tower, shot at enemy units
Units:
c - commander, its you. can shot at enemy units and takeover devices
t - tank, shots at enemy units or can target and shot devices
e - engineer, can repair units and devices, can takeover devices
s - supply, can resupply units.
Interface is nearly same as it was for old netwars.
Units are handled very similary. left click and drag to issue move command.
right click and drag to set target (you can target only devices).
Units shots/repair/resupply units automagicaly (in supply radius).
Takeovers and device repair needs to be targeted by engineer.
Thats all for now, please test it and post feedback.
NetWars - take 2
Re: NetWars - take 2
It's amazing!!!!!
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: NetWars - take 2
Cool strategy game.
I like the idea of a clear game board to play on, players creating their own landscape with nodes is an interesting spin on RTS.
Few things I would love to see.
Group select units and group issue orders.
Zoom to cursor and pan with mouse button (as well as wasd).
Supreme commander type factories, you click on the factory to access the build menu and you can repeat build orders.
Tooltips describing nodes and units, and giving additional info.
Build and upgrade delay, but show visually that something is building or upgrading so enemies can respond.
I'll take a look at the repo later on, I might be able to implement some of these and send you a patch.
Great work!
I like the idea of a clear game board to play on, players creating their own landscape with nodes is an interesting spin on RTS.
Few things I would love to see.
Group select units and group issue orders.
Zoom to cursor and pan with mouse button (as well as wasd).
Supreme commander type factories, you click on the factory to access the build menu and you can repeat build orders.
Tooltips describing nodes and units, and giving additional info.
Build and upgrade delay, but show visually that something is building or upgrading so enemies can respond.
I'll take a look at the repo later on, I might be able to implement some of these and send you a patch.
Great work!
Re: NetWars - take 2
To all those who bother me on IRC that my repo is not updated.
IT IS! Please learn git.
% git fetch
% git branch -r
you will see 'units' branch
% git checkout -b units origin/units
and now you can hack in it.
IT IS! Please learn git.
% git fetch
% git branch -r
you will see 'units' branch
% git checkout -b units origin/units
and now you can hack in it.
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