A Bejeweled-like game. The different is you have 3 times to swap gems and then they will explode.
Try to make more combos to get more score points. (Combo mean after some gems's explosion, there the new position of others gems can make a new explosion, and so on)
Graphics and sounds are from Bejeweled 3.
Using AnAL for animation.
Framework: flatmoon (this one is created by me too ).
All comments are welcomed!
MultiMatch
MultiMatch
- Attachments
-
- MultiMatch.love
- (8.28 MiB) Downloaded 355 times
Re: MultiMatch
Looks like a game someone really invested some time into to make a proper game .
- The menu looks a bit ugly because of the buttons. The backgrounds were looking pretty. The menu layout is good.
- The gameplay is really smooth, the bounce of the gems and the end of each level was great work I think.
- The slide-in effects for the menu buttons looks very cool
- The challange mode is a bit unchallanging (apart from the greater points you need to get to the next level)
The player need to get a lighter held underneath his ass. So maybe you could add a time limitation or a chance to get
a combo k.o - > "no combo possible" or a move limitation or something like that
- The highscore seems to be saved at the game directory, sometimes it could be better to save them in the %appData%- directory.
Good Job
- The menu looks a bit ugly because of the buttons. The backgrounds were looking pretty. The menu layout is good.
- The gameplay is really smooth, the bounce of the gems and the end of each level was great work I think.
- The slide-in effects for the menu buttons looks very cool
- The challange mode is a bit unchallanging (apart from the greater points you need to get to the next level)
The player need to get a lighter held underneath his ass. So maybe you could add a time limitation or a chance to get
a combo k.o - > "no combo possible" or a move limitation or something like that
- The highscore seems to be saved at the game directory, sometimes it could be better to save them in the %appData%- directory.
Good Job
Re: MultiMatch
Thanks for playing
- I'm not good at drawing, so I use rectangle to draw button
- I make this game for my girlfriend, nephew and niece (Hard, Normal, Easy). So I think they should spend 20 -> 30 minutes for my game, that's is OK
- For anyone else, this game is not about time, it is about thinking. So I don't add a time limitation here. The only one way to lose the game is running out of turns.
- The high scores is save at %appdata%/love/multimatch. But at the first time you play this game, it will create a save that have some high scores of me and others people, to make you have some motivations to reach when playing this game.
Thanks again
- I'm not good at drawing, so I use rectangle to draw button
- I make this game for my girlfriend, nephew and niece (Hard, Normal, Easy). So I think they should spend 20 -> 30 minutes for my game, that's is OK
- For anyone else, this game is not about time, it is about thinking. So I don't add a time limitation here. The only one way to lose the game is running out of turns.
- The high scores is save at %appdata%/love/multimatch. But at the first time you play this game, it will create a save that have some high scores of me and others people, to make you have some motivations to reach when playing this game.
Thanks again
-
- Prole
- Posts: 6
- Joined: Thu Apr 05, 2012 8:54 am
Re: MultiMatch
Wow!! Awesome! This looks pretty nice, and I like the twist you gave to the game! I've been playing this game a lot(thinking almost half of the time I should make the game myself), so it's really funny that you made it with a nice twist!
Awesome, and yes, please add some more 'challenge' to the challenge mode, a big timer would be nice to get that little stressy feeling. Also it would be nice if you could just drag-'n-drop the mouse to move the different rubies. Maybe also make a clear indicator around the ruby which is selected at the moment you click it.
Awesome, and yes, please add some more 'challenge' to the challenge mode, a big timer would be nice to get that little stressy feeling. Also it would be nice if you could just drag-'n-drop the mouse to move the different rubies. Maybe also make a clear indicator around the ruby which is selected at the moment you click it.
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
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Re: MultiMatch
I love bejewled, but alas, I cannot start it:
Code: Select all
[love]$ love --version
LOVE 0.8.0 (Rubber Piggy)
[love]$ love MultiMatch.love
Error: multimatch/scenes/play.lua:1: module 'multimatch.scenes.play.LevelManager' not found:
no file "multimatch/scenes/play/LevelManager.lua" in LOVE game directories.
no extension "multimatch.scenes.play.LevelManager" in LOVE paths.
no field package.preload['multimatch.scenes.play.LevelManager']
no file './multimatch/scenes/play/LevelManager.lua'
no file '/usr/local/share/lua/5.1/multimatch/scenes/play/LevelManager.lua'
no file '/usr/local/share/lua/5.1/multimatch/scenes/play/LevelManager/init.lua'
no file '/usr/local/lib/lua/5.1/multimatch/scenes/play/LevelManager.lua'
no file '/usr/local/lib/lua/5.1/multimatch/scenes/play/LevelManager/init.lua'
no file '/usr/share/lua/5.1/multimatch/scenes/play/LevelManager.lua'
no file '/usr/share/lua/5.1/multimatch/scenes/play/LevelManager/init.lua'
no file './multimatch/scenes/play/LevelManager.so'
no file '/usr/local/lib/lua/5.1/multimatch/scenes/play/LevelManager.so'
no file '/usr/lib/lua/5.1/multimatch/scenes/play/LevelManager.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file './multimatch.so'
no file '/usr/local/lib/lua/5.1/multimatch.so'
no file '/usr/lib/lua/5.1/multimatch.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:
[C]: in function 'require'
multimatch/scenes/play.lua:1: in main chunk
[C]: in function 'require'
main.lua:21: in main chunk
[C]: in function 'require'
[string "boot.lua"]:331: in function <[string "boot.lua"]:227>
[C]: in function 'xpcall'
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: MultiMatch
@josefnpat: You run it on Linux, right? Sorry but I don't have any Linux machine to test this game.
@all: Ok, I will make it more challenging with timer
@all: Ok, I will make it more challenging with timer
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
- Contact:
Re: MultiMatch
Nevermind, user error. It was picking up files next to it. Love the game!vpdp_pc wrote:@josefnpat: You run it on Linux, right? Sorry but I don't have any Linux machine to test this game.
@all: Ok, I will make it more challenging with timer
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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