Thanks for the kind words. All the code (including the physics) is written in the 48 hours and no prewritten libs were used. I'll se what I can do about the object-fall-through bug, I didn't think anyone would notice! You can find the Ludum Dare page HERE. I'll see if I can write a simple document on how to edit levels later. Now... updates in version 1.1
Another Kind of World 1.1
>> New Menu
>> Removed character-control in menu
>> Animated grass
>> When pressing escape, you are able to get back to the latest played level by pressing "Continue Game"
>> New mouse-cursor
Another Kind of World (Version 1.3)
Re: Another Kind of World (LD48)
Very well made. Though I feel sorry for the little critters
Re: Another Kind of World (LD48)
I have done some updates to the game again. I'm planning to keep updating the game until I feel it's a finished product. The level-editing guide will have to wait for a while since the world-loader still changes between updates. But here's the update:
Another Kind of World 1.2
>> Small cursor bug-fix
>> Some levels revisited
>> Level 8 is new (and the others pushed forward)
>> Bombs now kill you if you stand to close
>> Waterfalls!!!
Another Kind of World 1.2
>> Small cursor bug-fix
>> Some levels revisited
>> Level 8 is new (and the others pushed forward)
>> Bombs now kill you if you stand to close
>> Waterfalls!!!
Re: Another Kind of World (Version 1.2)
Really well done! Loving the simple art direction. It would be cool if there was some incentive to complete a level with as few moves as possible. Right now I can just spam to win.
Have you met the Child of Winter?
Re: Another Kind of World (Version 1.2)
Wow. Looks really nice. The waterfalls are cool too.
Well done. !
Well done. !
Re: Another Kind of World (Version 1.2)
Just a small update with some bugfixes that I ran into:
Another Kind of World 1.2b
>> Added fullscreen-support (sortof), toggle with "F"
>> Framerates lower than 15 caused clipping - FIXED
>> Camera shake could crash the game while on lower framerates - FIXED
Another Kind of World 1.2b
>> Added fullscreen-support (sortof), toggle with "F"
>> Framerates lower than 15 caused clipping - FIXED
>> Camera shake could crash the game while on lower framerates - FIXED
Re: Another Kind of World (Version 1.2)
Ok, now I can play without cheating
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Another Kind of World (Version 1.2)
it's a great game. Good work man
Re: Another Kind of World (Version 1.2b)
Could you make that "W" jumps? I'm not used to the space bar and using arrows and mouse is a bit tricky (my desk is small xD).
Anyway, great job, the aesthetic is really cool and the gameplay is really smooth
Anyway, great job, the aesthetic is really cool and the gameplay is really smooth
Re: Another Kind of World (Version 1.3)
Ask and you shall recive! Jumping with "W" is now supported! Well, just another update. The changelog will keep you updated I have a small problem with the fullscreen though. It always position itself rather strangely because of the wierd screen resolution (bottom-left). Is there a quick-fix or do I have to compensate for that in the love-mode settings?
Another Kind of World 1.3
>> Jumping with "W" now added
>> Bombtimer down to 2-sec instead of 3-sec
>> Bombs detonation-time /2 instead of fixed to .5 when detonated by other bomb.
>> AI tried to walk while in air - FIXED
>> Edited water-tiles
>> Levels no longer need an overlay-file to work
>> Added support for level-themes
>> Added steam-punk theme (Hinted in end-level)
Another Kind of World 1.3
>> Jumping with "W" now added
>> Bombtimer down to 2-sec instead of 3-sec
>> Bombs detonation-time /2 instead of fixed to .5 when detonated by other bomb.
>> AI tried to walk while in air - FIXED
>> Edited water-tiles
>> Levels no longer need an overlay-file to work
>> Added support for level-themes
>> Added steam-punk theme (Hinted in end-level)
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