Show off your games, demos and other (playable) creations.
dandruff
Prole
Posts: 38 Joined: Fri Jan 15, 2010 1:39 pm
Post
by dandruff » Mon Apr 23, 2012 6:10 am
Just wanted to post my finished LD48 game here for you to play.
It's a platformer where you throw bombs and stuff
pTmAj.jpg (94.19 KiB) Viewed 2047 times
Latest version of the game:
Another Kind of World 1.3
There isn't a lot of levels, but it's easy to make your own. If anybody is interested I will put together a guide on how
it works. Have fun!
edit: updated to version 1.3
Last edited by
dandruff on Thu Apr 26, 2012 8:07 pm, edited 7 times in total.
Jasoco
Inner party member
Posts: 3728 Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:
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by Jasoco » Mon Apr 23, 2012 6:56 am
One thing I noticed is that you tell the player what keys they can use on the second screen after they've already used them to get to that screen. The tutorial should really be on the first screen. Or a movement tutorial first to get the player to the door, then when the player gets to the first wall tell them which key jumps. Then when you encounter the first enemy, tell them how to throw bombs.
Also, animated grass. Would be nice.
dandruff
Prole
Posts: 38 Joined: Fri Jan 15, 2010 1:39 pm
Post
by dandruff » Mon Apr 23, 2012 8:17 am
Yea... since the title-screen was ruched I didn't really think that one through
I will probably change the first screen to not use the character-movement. Also... yes animated grass would be nice...
Zeliarden
Party member
Posts: 139 Joined: Tue Feb 28, 2012 4:40 pm
Post
by Zeliarden » Mon Apr 23, 2012 8:22 am
Nice!
Suggestion: make you own mouse cursor and set love.mouse.setVisible to false
vmuriel
Prole
Posts: 2 Joined: Mon Mar 12, 2012 11:47 pm
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by vmuriel » Mon Apr 23, 2012 9:12 am
I like it ! ... great work.
@vmur
headchant
Party member
Posts: 105 Joined: Fri Sep 03, 2010 12:39 pm
Contact:
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by headchant » Mon Apr 23, 2012 2:04 pm
Great game, feels very polished. Did you code all the platformer physic stuff in 48 hours or did you use some base code? Saving would be great, I accidentally hit escape in the 5th level
josefnpat
Inner party member
Posts: 955 Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:
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by josefnpat » Mon Apr 23, 2012 4:25 pm
Fantastic, and congrats on such a fantastic game! Can you link the ludum dare entry?
Missing Sentinel Software |
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<leafo> when in doubt delete all of your code
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Camewel
Prole
Posts: 20 Joined: Thu Apr 19, 2012 5:58 pm
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by Camewel » Mon Apr 23, 2012 4:49 pm
This is really neat, but it'd be nice if you'd grab the mouse.
Nixola
Inner party member
Posts: 1949 Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy
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by Nixola » Mon Apr 23, 2012 4:50 pm
If I manage to slow down the framerate enough, I can send bombs, enemy and myself through platforms
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
viking
Prole
Posts: 6 Joined: Sun Apr 22, 2012 10:29 am
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by viking » Mon Apr 23, 2012 5:28 pm
A guide/explanation on how the game uses and loads the levels will be useful. Rather interesting and well polished game, well done.
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