BrickFlux

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rootentity
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BrickFlux

Post by rootentity »

This is a breakout-style game for LÖVE 0.8.0

Default Controls:
Move Left: LEFT or mouse
Move Right: RIGHT or mouse
Move Up: UP or mouse
Move Down: DOWN or mouse
Release Orb: LEFT CTRL
Weapon: LEFT SHIFT
Cycle Weapon Left: [
Cycle Weapon Right: ]
Start/Pause: RETURN
Select: TAB

Image
Last edited by rootentity on Sat Apr 28, 2012 2:58 am, edited 7 times in total.
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dreadkillz
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Re: BrickFlux

Post by dreadkillz »

I got an error in windows when I pressed the enter key to 'start game'.
rootentity
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Re: BrickFlux

Post by rootentity »

dreadkillz wrote:I got an error in windows when I pressed the enter key to 'start game'.

Are you running it with love 0.8.0? That error sounds like you have an older version of love.
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dreadkillz
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Re: BrickFlux

Post by dreadkillz »

Yea you're right. I installed 8.0 and it works now. WOOPS
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Larsii30
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Re: BrickFlux

Post by Larsii30 »

Great game. :)

Your game got a very clear look and feel.
I just ran into a problem with the balls. the concept is nice but what is to do when the player have fired all balls ?
The game is still running but you can't do anything and watch ? ^^

May you implement, if the player don't have any balls left and no ball is drawn on the screen then 'game over'.

And your first post should be edited I think. You could be add a little description for the game, what is to, wich controls do we have to use (default settings).

But apart from that you've done a great job! :)
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Tesselode
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Re: BrickFlux

Post by Tesselode »

The graphics aren't the best, but you did create a nice atmosphere with the music, which is one of the things I like best about the music. Some gameplay improvements:
-Actually this is a glitch, but sometimes the ball goes straight through the paddle, which is pretty frustrating.
-The ball only seems to go at a couple different angles, which makes it hard to hit certain bricks sometimes. It would be nice if the ball smoothly changed angles based on where it hit the paddle.
rootentity
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Re: BrickFlux

Post by rootentity »

Larsii30 wrote:Great game. :)

Your game got a very clear look and feel.
I just ran into a problem with the balls. the concept is nice but what is to do when the player have fired all balls ?
The game is still running but you can't do anything and watch ? ^^

May you implement, if the player don't have any balls left and no ball is drawn on the screen then 'game over'.

And your first post should be edited I think. You could be add a little description for the game, what is to, wich controls do we have to use (default settings).

But apart from that you've done a great job! :)
Thanks for your comments. I implemented game over if no balls are left as suggested. I re-posted the new version.
rootentity
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Re: BrickFlux

Post by rootentity »

Tesselode wrote:The graphics aren't the best, but you did create a nice atmosphere with the music, which is one of the things I like best about the music. Some gameplay improvements:
-Actually this is a glitch, but sometimes the ball goes straight through the paddle, which is pretty frustrating.
-The ball only seems to go at a couple different angles, which makes it hard to hit certain bricks sometimes. It would be nice if the ball smoothly changed angles based on where it hit the paddle.
I appreciate the feedback. I am working on the ball going through paddle glitch. I added more angles for the ball so that it will bounce off at 15, 30, 45, 60, or 75 degrees depending on where it hits the paddle.
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josefnpat
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Re: BrickFlux

Post by josefnpat »

This is fantastic! I love the space-invader|breakout|1942 mashup! Very fun.
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Nixola
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Re: BrickFlux

Post by Nixola »

EDIT: this is not the right topic. :oops:
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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