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player.y = player.y - player.ySpeed * frame -- If we are, We undo that moving down
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player.y = 400
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player.y = player.y - player.ySpeed * frame -- If we are, We undo that moving down
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player.y = 400
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player.y = colliding_platform.y
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player = {
guy = love.graphics.newImage("graphics/mobs/player1.png")
x = 475
y = 375
health = 3
Xspeed = 5
yspeed = 0
gravSpeed = 1.5
}
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player = {
guy = love.graphics.newImage("graphics/mobs/player1.png"),
x = 475,
y = 375,
health = 3,
Xspeed = 5,
yspeed = 0,
gravSpeed = 1.5
}
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if gamestateExtra == "playing" and love.keyboard.isDown("w") then
if inAir == false then
player.y =
end
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if gamestateExtra == "playing" and love.keyboard.isDown("w") then
if inAir == false then
player.y = 375 -- Fill in 375 with whatever you need.
end
end
end -- Don't forget to add these ends on.
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require "conf"
function love.load()
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