'require' not working in 0.8.0

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runyonave
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'require' not working in 0.8.0

Post by runyonave »

My game worked perfectly fine in 0.7.2, but trying to run it in 0.8.0 with requires on top doesn't work.

require 'maps/level1.lua'
require 'maps/level2.lua'
require 'lib/direction.lua'
require 'lib/hero.lua'
require 'lib/quad_make.lua'
require 'lib/game.lua'
require 'lib/Box_Map.lua'
require 'lib/box.lua'
require 'lib/stage.lua'
require 'lib/End_Points.lua'
require 'lib/Main_Menu.lua'
require 'lib/Pause_Menu.lua'
require 'conf.lua'
require 'config/debug.lua'

I get the following error from attachement.

It seems to be a problem only when using 'require'. I tested this out by making a simple game with a movable character and it works fine. But once I add in some 'require' files I get the error. I'm guessing 0.8.0 uses a different method to call in external lua files, but what?
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Puzzlem00n
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Re: 'require' not working in 0.8.0

Post by Puzzlem00n »

Just remove the .lua in all the requires. Should work.
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runyonave
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Re: 'require' not working in 0.8.0

Post by runyonave »

Thanks that worked. Is there any other big change from 0.7.2 to 0.8.0? I know about pixel shaders but that anything else?
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bartbes
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Re: 'require' not working in 0.8.0

Post by bartbes »

I'd like to take this moment to fix your requires more, the slashes should be replaced by dots.
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Roland_Yonaba
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Re: 'require' not working in 0.8.0

Post by Roland_Yonaba »

:o:

I didn't know that syntax was even working...

Code: Select all

require 'foo.lua'
Because, anytime I had to use require in the past, I used it without adding the '.lua'. I learned it that way... See require.

By the way, is there really a difference calling require with dots instead of slashes...?

Code: Select all

require 'folder.script'
require 'folder/script'
Is it related to the way OS filesystem paths are handled ? ...Fact is, I am working under Windows, and both of them works as well.
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kikito
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Re: 'require' not working in 0.8.0

Post by kikito »

Roland_Yonaba wrote:Is it related to the way OS filesystem paths are handled ? ...Fact is, I am working under Windows, and both of them works as well.
This:

Code: Select all

require 'folder.script'
is recommended and supported. That means it will always work in the future.

On the other hand this:

Code: Select all

require 'folder/script'
is not recommended. It works now, but it might not work in the future. This is what happened to runyonave; paths ending in .lua "worked", but where not supported or recommended. And then one day it stopped working.

So, the recommendation is using dots, not slashes.
When I write def I mean function.
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Roland_Yonaba
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Re: 'require' not working in 0.8.0

Post by Roland_Yonaba »

Very helpful.
Thanks.
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runyonave
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Re: 'require' not working in 0.8.0

Post by runyonave »

Cool, thanks doe the replies. I'll make the changes later and test them. Did'nt know about using dots instead of slashes for file locations.
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