It's an Isometric RPG framework with multiplayer support.
It will contain an in-game Tile Editor, Particle Editor, Console( with Lua scripting support ) and an easily modifiable GUI Library.
Multiplayer is still an experiment at this stage ( not implementation, but complexity wise ) I'm not entirely sure on the max players it will support as of now, but I'm hoping for at least 64 per map. ( Master Server -> Server -> Client )
It won't come with any pre-defined game but you will have 2 States for your game (More if you like, State inside State inside State (Stateception?))
but the default 2 will be a Menu, and the Game itself, like I said you can have states inside states all of which have compulsory functions that the framework will call upon automatically (Init, Think, Paint, Mouse/Keyboard) and if need be you can hook into the main code via ( hook.Add("Think", "name", myFunc) )
But anyways, I'll show you some pictures, currently the Tile Editor and GUI library are the only things worthy of pictures yet.
Tile Editor: Supports Multi-Layers, Collision, Entities( Lighting, Triggers etc etc ), Saving maps, Loading Maps

Console: With lua support and console commands ( command.Create("my_command", lua_func) )

And the GUI library is clearly visible in each image, there are a few gui elements such as sliders and html panels that aren't in the screens as of yet.
Sorry there's no download at the moment but it's far from a state where I can manage bug reports/ requests yet.
GitHub: -- https://github.com/Averice-/DeadEngine
Comments and Criticism is recommended and appreciated.