is that a cracktro?coffee wrote:Ok, don't work so great. A lot of "trail" gfx problems but it+s a start!
I Love Gameboy
Re: I Love Gameboy
Re: I Love Gameboy
http://www.pouet.net/prod.php?which=54175Delibrete wrote:is that a cracktro?coffee wrote:Ok, don't work so great. A lot of "trail" gfx problems but it+s a start!
it should "be" like this
http://vimeo.com/8154479
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- Prole
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Re: I Love Gameboy
Hmmm... the trailing/ghosting thing that a lot of you are getting is really wierd, I don't get that at all...
Anyone have any idea what would cause that? (My method of drawing is using a canvas and then redrawing the changed pixels every frame)
Anyone have any idea what would cause that? (My method of drawing is using a canvas and then redrawing the changed pixels every frame)
Most commercial games should work fine too (All the pokemons, zeldas, metroid, tetris have been tested) and thankscoffee wrote:It only runs in my osx with slime's JIT version. Since "Oh isn't there need a replacement. What kind of rom I need? It can emulate a "commercial" cartridge or do I need to use a homebrew demo?
EDITED: By other words just need to know some compatibility list.
EDITED2: It's this Oh? http://www.pouet.net/prod.php?which=54175
EDITED3: It should be! dont' even have to rename rom!
WORKS GREAT! CONGRATZ! First Love real emulator?
Re: I Love Gameboy
Very cool!
I sure would like to learn more about emulation. Any advice for someone who doesn't know anything?
I sure would like to learn more about emulation. Any advice for someone who doesn't know anything?
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- Prole
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Re: I Love Gameboy
In my opinion the best place to start is with Chip8. Chip8 is a fairly basic system which is great for learning how emulation works, from there you can move onto things such as Space Invaders, Pacman, NES or even Gameboy.Santos wrote:Very cool!
I sure would like to learn more about emulation. Any advice for someone who doesn't know anything?
Here's a few resources:
http://en.wikipedia.org/wiki/CHIP-8
http://www.emutalk.net/threads/19894-Chip-8
http://devernay.free.fr/hacks/chip8/C8TECH10.HTM
http://www.codeslinger.co.uk/pages/projects/chip8.html
Re: I Love Gameboy
Seems so, they at least don't halt/crash . Are the ghost trail gfx problems canvas related or there is some gfx opcodes still missing (like the sound)?Technicolour wrote: Most commercial games should work fine too (All the pokemons, zeldas, metroid, tetris have been tested) and thanks
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- Prole
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Re: I Love Gameboy
No, I believe it's a love problem. I for whatever reason don't get the issue at all:coffee wrote:Seems so, they at least don't halt/crash . Are the ghost trail gfx problems canvas related or there is some gfx opcodes still missing (like the sound)?Technicolour wrote: Most commercial games should work fine too (All the pokemons, zeldas, metroid, tetris have been tested) and thanks
Re: I Love Gameboy
That's odd. I'm using slime's LuaJIT OSX version and I got a lot of lack of refresh. Also color of screen is different of yours.
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- Prole
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- Joined: Sat Sep 24, 2011 12:22 am
Re: I Love Gameboy
It looks like the pixels are drawing slightly transparently or something... My pixel drawing code is in gmb_gpu.lua at lines 536 and 536, it should be a pretty standard affair.
The positions are clearly correct, it's just the colour/transparency seems wierd.
Code: Select all
love.graphics.setColor( Colour, Colour, Colour, 255 )
love.graphics.point( n + 0.5, YCo + 0.5 )
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