Distribution on Steam and Copyright
Distribution on Steam and Copyright
If I am going to sell and game on Steam, which licence should I use?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
- ArgyleEyes
- Prole
- Posts: 8
- Joined: Wed Jan 11, 2012 11:17 pm
- Location: Austin, T.X.
- Contact:
Re: Distribution on Steam and Copyright
none? ...your own © EULA? or w/e steam is cool with?
viewtopic.php?t=8615&p=53216 - bit of talk about drm?
http://www.steampowered.com/steamworks/ ... #Technical there faq page u.u
*shrugs* just swingin by... idk why
viewtopic.php?t=8615&p=53216 - bit of talk about drm?
http://www.steampowered.com/steamworks/ ... #Technical there faq page u.u
*shrugs* just swingin by... idk why
♥, #_#
Re: Distribution on Steam and Copyright
So it is fine submitting a game to Steam without any license on it?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Distribution on Steam and Copyright
Steamworks should help you with that.... I think.. . If there's no license it would cause chaos.
Re: Distribution on Steam and Copyright
First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?NanoSpace wrote:Steamworks should help you with that.... I think.. . If there's no license it would cause chaos.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Distribution on Steam and Copyright
If there's no license, standard copyright law applies.NanoSpace wrote:If there's no license it would cause chaos.
Help us help you: attach a .love.
Re: Distribution on Steam and Copyright
It's almost the same value as iOS dev membership. And remember they also reject things.Davidobot wrote:First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?NanoSpace wrote:Steamworks should help you with that.... I think.. . If there's no license it would cause chaos.
- slime
- Solid Snayke
- Posts: 3162
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: Distribution on Steam and Copyright
You don't need to pay for a software license. Applying for your game to be on Steam is free too, however to be honest I don't think your current games will be accepted.Davidobot wrote:First off, steamworks is unnecessary. Second so I need to pay about 100$ for a license?NanoSpace wrote:Steamworks should help you with that.... I think.. . If there's no license it would cause chaos.
Re: Distribution on Steam and Copyright
Who knows maybey I am just starting love but maybey I am a master at other languages so there.....slime wrote:however to be honest I don't think your current games will be accepted.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: Distribution on Steam and Copyright
I don't know then where Davidbot got that 100$ dev fee value. From here http://www.steampowered.com/steamworks/
Steamworks is entirely free. There are no licensing fees and there’s no charge for bandwidth, retail copies, or OEM distribution. With Steamworks, you avoid the overhead and delay of certification requirements. Distribute your game on your terms, updating it as quickly and frequently as you see fit.
Last edited by coffee on Sun Apr 15, 2012 9:41 am, edited 1 time in total.
Who is online
Users browsing this forum: No registered users and 1 guest