Snayke - Out now! Version 1.1, soundtrack available

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coffee
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Re: Snayke - new beta!

Post by coffee »

thelinx wrote:You're using 0.8.0 code that was NEVER RELEASED. In-development builds are DEFINITELY GOING TO CHANGE A LOT.

It's your own fault for building your long-term project on sandy ground.
So you don't advice use slime OSX build? Well, but it's the only 0.8 working build I have. Ya, you better then release OSX some "official" in-dev build! :D
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slime
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Re: Snayke - new beta!

Post by slime »

killer64 wrote:
slime wrote:Try updating your version of 0.8.0, spritebatch:getImage() was added fairly recently (a few months ago).
lawl i havent even found mari0 until a few weeks ago, im pretty sure its the latest version, have YOU tried downloading the latest version?
EDIT: Woah, i downloaded a previous version (19-Feb-2012 02:12) and it worked fine!
looks like you will either beg them to put the function back in or just find another way to do it
thelinx wrote:Maybe you should make your project work with the current build, instead of relying on out-dated, never released code.
You're gonna have to do it sooner or later.
it isnt outdated its just unstable with alot of projects atm
The method in question was never removed from LÖVE. I have been using the absolute latest version available to me at the time for many months now, and I've always updated the game to utilize the newest features. The game *does* work with the latest version of LÖVE 0.8.0, in fact I just played it by downloading Mari0 and running Snayke using Mari0's LÖVE (the mac version of which is actually a little bit outdated now because it hasn't been updated for the latest commits since March 3rd, but that doesn't matter for Snayke).
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killer64
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Re: Snayke - new beta!

Post by killer64 »

slime wrote:
killer64 wrote:-snip-
The game *does* work with the latest version of LÖVE 0.8.0, in fact I just played it by downloading Mari0 and running Snayke using Mari0's LÖVE (the mac version of which is actually a little bit outdated now because it hasn't been updated for the latest commits since March 3rd, but that doesn't matter for Snayke).
that would explain it, the updated love wasnt released for mac, so windows users would get the version it was removed in, anyways until you figure this out can you direct windows users to the latest revision that has the funtion: "10-Jan-2012"
or an easy list:

Code: Select all

64 bit installer - [url]http://www.love2d.org/builds/love-20120110-2454bee82ef1-win-x64-default.exe[/url]
64 bit zip file - [url]http://www.love2d.org/builds/love-20120110-2454bee82ef1-win-x64-default.zip[/url]
32 bit installer - [url]http://www.love2d.org/builds/love-20120110-2454bee82ef1-win-x86-default.exe[/url]
32 bit zip file - [url]http://www.love2d.org/builds/love-20120110-2454bee82ef1-win-x86-default.zip[/url]
Sometimes, the elegant implementation is just a function. Not a method. Not a class. Not a framework. Just a function.
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slime
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Re: Snayke - new beta!

Post by slime »

No, the method was never removed. I have been building OSX versions of LÖVE for myself with the latest changes for a long time now and it hasn't broken my game in that manner. You might be launching the game with an old version unknowingly if you're double-clicking the .love.

See this and this, from the latest version of the source as of today.


EDIT: it almost sounds like you're grabbing the windows build at the top of the page rather than the bottom. Note that it's sorted by date so the latest will always be at the bottom.
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killer64
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Re: Snayke - new beta!

Post by killer64 »

slime wrote:it almost sounds like you're grabbing the windows build at the top of the page rather than the bottom. Note that it's sorted by date so the latest will always be at the bottom.
Sometimes, the elegant implementation is just a function. Not a method. Not a class. Not a framework. Just a function.
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forestwolf42
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Re: Snayke - new beta!

Post by forestwolf42 »

So I'm running 0.8.0 Love in Ubuntu 11.10 and it freezes at the menu, my graphics card is a piece of bread, would that be part of the problem?
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felix24
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Re: Snayke - new beta!

Post by felix24 »

hey man, just tried out your game. it's really REALLY nice :ultrahappy:. I like the overall mood of it a lot. Very relaxing with the slow piano music and the pretty colours. The portal idea is awesome too.

Are you going to release this commercially? It seems like you've put a hell of a lot of work into it.
Great stuff!
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slime
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Re: Snayke - new beta!

Post by slime »

forestwolf42 wrote:So I'm running 0.8.0 Love in Ubuntu 11.10 and it freezes at the menu, my graphics card is a piece of bread, would that be part of the problem?
Does it produce an error message or simply freeze? It's possible your graphics card or drivers are the problem, but it should be erroring rather than freezing. Which card exactly? Are your drivers as up to date as possible?


felix24 wrote:hey man, just tried out your game. it's really REALLY nice :ultrahappy:. I like the overall mood of it a lot. Very relaxing with the slow piano music and the pretty colours. The portal idea is awesome too.

Are you going to release this commercially? It seems like you've put a hell of a lot of work into it.
Great stuff!
Thanks! I do plan to release it commercially, but I've got some more features to implement before I'd consider it purchase-worthy. Here's the latest WIP of one of the music tracks: http://soundcloud.com/antonriehl/snayke-idea-1-r2-wip

BfZqP.png
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coffee
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Re: Snayke - new beta!

Post by coffee »

Congratulations Slime! Now that 0.8.0 officially arrived I can also officially declare that your game is the only LOVE thing I can't run (neither with your new JIT version). Yes, your "bloom.lua" thing is the guilty one. :D
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forestwolf42
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Re: Snayke - new beta!

Post by forestwolf42 »

It simply freezes, no error message at all.

Under graphics this VESA: 6330 Apparently, I installed all the update recently.
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